Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 1744932879611917302 12 szhjt6z the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Oct 5, 2025. Slain by Sigmund ... wielding a +0 scythe of pain (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (1061 turns). szhjt6z the Caller (Merfolk Summoner) Turns: 1061, Time: 00:04:04 Health: 0/19 AC: 3 Str: 8 XL: 2 Next: 33% Magic: 1/5 EV: 11 Int: 20 God: Gold: 88 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - scarf {shadows} rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles i - 14 stones Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) j - a +0 ring mail m - a scarf of shadows (worn) Jewellery k - a +6 ring of intelligence (worn) Scrolls e - a scroll of teleportation g - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} f - a potion of heal wounds {unknown} l - a potion of moonshine Skills: + Level 0.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.5 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Imp Summ 40% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 7% 3 Eringya's Surprising Cr Summ 20% N/A 24% 4 Summon Seismosaurus Egg Summ/Erth 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Sigmund points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Your rat closely misses Sigmund. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Sigmund Sigmund giggles. "Time to reap what you sow." Sigmund points at you and mumbles some strange words. The puff of flame misses you. There is a stone staircase leading up here. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp hits Sigmund but does no damage. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. Sigmund hits you from afar with a +0 scythe of pain! Your cerulean imp closely misses Sigmund. Your bat hits Sigmund but does no damage. Sigmund misses you. Your cerulean imp hits Sigmund but does no damage. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. Your bat hits Sigmund but does no damage. Your cerulean imp misses Sigmund. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. Your bat closely misses Sigmund. Your bat closely misses Sigmund. Sigmund hits you from afar with a +0 scythe of pain! You die... Sigmund begins carving another notch in his scythe. ##################### ....................# .....#.##...........# ..................#.##### ........#.......@r....g.### .....#...#####.##.@b#.#...#### .....#...#####..###5.........# .....#..........5.......)....# ###..#...#.......@.#.#..†....# ##.ß.......#.......#.####....... #........###.......#.# ....... .ß...ß................ ....... ...........########... ....... You could see Sigmund (ally target), a goblin, a friendly cerulean imp (summoned), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A jackal (D:1) A kobold (D:2) A rat (D:2) 3 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:2) A ball python (D:2) 2 bats (D:1) A goblin (D:1) 9 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | szhjt6z the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 371 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 374 | D:1 | Learned a level 2 spell: Call Imp 683 | D:1 | Found Plog's Antique Weapon Emporium. 835 | D:2 | Noticed Sigmund 1061 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_cross, serial_shops, shop, minmay_crystal_room, chequers_serial_rivers_room_b D:2: layout_rooms, grunt_ministairs_2, roderic_serpentine_path, hangedman_feature_mirror, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 30 Cast: Summon Small Mamm || 20 Call Imp || 6 Use: Scroll || 1 Potion || 1 Armour: Robe || 22 Dodge: Dodged || 29