Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1938917807846139555 11 talarious the Apothecary (level 2, 21/21 HPs) Began as a Djinni Fire Elementalist on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:21 (462 turns). talarious the Apothecary (Djinni Fire Elementalist) Turns: 462, Time: 00:02:21 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 40% Gold: 53 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +1 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons c - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) e - a +0 robe Scrolls b - a scroll of amnesia {unknown} d - 2 scrolls of teleportation {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A dart slug comes into view. The quokka closely misses you. Casting: Scorch (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * The quokka completely misses you. Casting: Scorch (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the quokka. The quokka is burned terribly! You kill the quokka! * * * LOW HITPOINT WARNING * * * Unknown command. You don't have enough health to cast this spell. A hobgoblin comes into view. You don't have enough health to cast this spell. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You can't see that place. Okay, then. You are too injured to fight recklessly! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire dissipates! You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ~~~~# ..# #[†# ....#######.# #.# ⌠.ß.#.......# #.## ....#.......######... #.g## #'###..............>. ##... #.#.........######... ###. ....(....##..#### #.. #.....)..##.....## #.. #........##.###.@###### ###.# #........##.# ##......# ##...# #........##.# ######.## #..### #........##.# #..#####.## # ######..###.## ##.......# # ##.# #..# ##....### # #.####.# #.##.###### #...##.# #.##§...)># #.#....# ##[##§####.. There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 3 kobolds (D:1) 10 creatures vanquished. Vanquished Creatures (others) 15 foxfires (D:1) 15 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | talarious the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | talarious set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 462 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_rooms, nrook_uturn, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Foxfire || 9 Scorch || 6 Armour: Robe || 7 Dodge: Dodged || 9