Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 8367408698538592686 24 talarious the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Apr 30, 2025. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1004 turns). talarious the Conjurer (Demigod Conjurer) Turns: 1004, Time: 00:03:10 Health: -3/20 AC: 3 Str: 8 XL: 2 Next: 60% Magic: 7/7 EV: 11 Int: 20 God: Gold: 95 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +4 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +0 short sword h - a +4 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Magical Staves e - a staff of conjuration Skills: + Level 2.1 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the dart slug. The dart slug is heavily wounded. The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. Terence the Veteran comes into view. He is wielding a +0 hand axe and wearing a +3 scale mail of cold resistance. You see here a +0 leather armour. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of cold resistance (moderately wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence attacks as he pursues you! Terence barely misses you. You don't have enough magic to cast this spell. Terence hits you with a +0 hand axe. Your magical contamination has completely faded away. Terence hits you with a +0 hand axe. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #####.. #........ #.......# #.......# #.......# #......!###### #.......[....# #............# #......@@....# ############## You could see Terence. Vanquished Creatures A dart slug (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 6 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | talarious the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 406 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 933 | D:2 | Learned a level 2 spell: Searing Ray 986 | D:2 | Noticed Terence 1003 | D:2 | HP: 1/20 [Terence/+0 hand axe (3)] 1004 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, ebering_ecumenical_altar_mist, chequers_hall_statues_y, minmay_hexomino_c4 D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.4 Dodging | 2 | 2.1 Stealth | | 1.7 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Short sword || 21 Cast: Magic Dart || 48 Use: Scroll || 2 Potion || 1 Armour: Robe || 22 Dodge: Dodged || 14