Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-28-g3bee177017 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15715973638639262572, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name target -rc /dgldir/rcfiles/crawl-0.34/target.rc -macro /dgldir/rcfiles/crawl-0.34/target.macro -morgue /dgldir/morgue/target/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/target:2026-01-31.22:28:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63663db948ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x63663dba2aea]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x63663db94d8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x762f72042910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x762f7209999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x762f72042866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x762f720268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x762f72027750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x762f720a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa4794) [0x762f720a4794]: /lib/x86_64-linux-gnu/libc.so.6(+0xa48eb) [0x762f720a48eb]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5905) [0x762f720a5905]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x762f720a87f3]: /usr/games/crawl-0.34(+0xce8361) [0x63663e388361]: /usr/games/crawl-0.34(+0xcd9969) [0x63663e379969]: /usr/games/crawl-0.34(+0xcdedce) [0x63663e37edce]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x63663db7b9de]: CLua::close() /usr/games/crawl-0.34(+0x2f4e9c) [0x63663d994e9c]: /usr/games/crawl-0.34(+0x2f7e65) [0x63663d997e65]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x762f720280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x762f72028189]: /usr/games/crawl-0.34(_start+0x25) [0x63663dac6de5]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000762f7210fbf7 in __GI___wait4 (pid=697600, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000762f7210fbf7 in __GI___wait4 (pid=697600, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063663db94f5c in call_gdb (file=0x762f721ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 696496\000\000\000\000\000\000" #2 0x000063663dba2b08 in do_crash_dump () at dbg-asrt.cc:673 t = 1769900042 dir = "/dgldir/morgue/target/" name = "/dgldir/morgue/target/crash-target-20260131-225402.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x762f721ff6c0 <_IO_2_1_stderr_> #3 0x000063663db94d8a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000762f72042866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000762f720268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {0, 18446744073709551464, 0, 109290799119840, 109290776100458, 109290798573248, 109290795025808, 109290794513144, 109290798573280, 109290791099848, 109290791718584, 109290791718584, 109290796010240, 0, 109290791724096, 109290796010592}}, sa_flags = 1043814032, sa_restorer = 0x0} #10 0x0000762f72027750 in __libc_message (fmt=fmt@entry=0x762f721c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 32765, overflow_arg_area = 0x7ffd46008c90, reg_save_area = 0x7ffd46008c20}} fd = 2 list = nlist = cp = #11 0x0000762f720a3c67 in malloc_printerr (str=str@entry=0x762f721c15c9 "corrupted double-linked list") at ./malloc/malloc.c:5765 No locals. #12 0x0000762f720a4794 in unlink_chunk (p=p@entry=0x63663f349ae0, av=) at ./malloc/malloc.c:1616 fd = bk = #13 0x0000762f720a48eb in malloc_consolidate (av=0x762f721feca0 ) at ./malloc/malloc.c:4861 fb = 0x762f721fecc8 maxfb = 0x762f721fecf8 p = 0x63663f349ae0 nextp = 0x63663f34a900 unsorted_bin = 0x762f721fed00 first_unsorted = nextchunk = 0x63663f349b60 size = 128 nextsize = 144 prevsize = nextinuse = #14 0x0000762f720a5905 in _int_free_maybe_consolidate (av=0x762f721feca0 , size=) at ./malloc/malloc.c:4772 __PRETTY_FUNCTION__ = "_int_free_maybe_consolidate" #15 0x0000762f720a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #16 0x000063663e388361 in l_alloc () No symbol table info available. #17 0x000063663e379969 in luaM_free_ () No symbol table info available. #18 0x000063663e37edce in close_state () No symbol table info available. #19 0x000063663db7b9de in CLua::close (this=0x63663ea48c40 ) at clua.cc:84 slisteners = #20 0x000063663d994e9c in _reset_game () at main.cc:355 No locals. #21 0x000063663d997e65 in _launch_game_loop () at main.cc:403 ge = @0x63663f3a93b0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffd46014118) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 696496) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Unknown command. Okay, then. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with unarmed combat is about 6 (Base [3 + 2 (UC)] x 115% (Str) x 105% (Fight)). Okay, then. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You aren't carrying any jewellery or talismans. Nothing quivered! Pick up this weapon with [,] or [g] and then wield it with [e]. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you but does no damage. You hit the training dummy. The training dummy is moderately damaged. The training dummy closely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. The rat misses you. You barely miss the rat. The rat bites you. You barely miss the rat. The rat twitches its whiskers. The rat misses you. You sock the rat! You kill the rat! You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You unwield your +0 quarterstaff. c - a +0 whip (weapon) You see here a rat corpse. You unwield your +0 whip. c - a +0 whip (weapon) There are no objects that can be picked up here. a rat corpse You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. The rat is severely wounded. The rat closely misses you. You closely miss the rat. The rat is severely wounded. The rat barely misses you. You closely miss the rat. The rat is severely wounded. The rat bites you. You barely miss the rat. The rat is severely wounded. The rat bites you. You hit the rat. You kill the rat! You hit the rat. The rat is moderately wounded. The rat squeaks loudly. The rat misses you. You completely miss the rat. The rat misses you. You hit the rat. The rat is moderately wounded. The rat bites you. You hit the rat. You kill the rat! You barely miss the rat. The rat misses you. The rat bites you but does no damage. You flog the rat! You kill the rat! Things that are here: a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x2 Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The wyvern hisses angrily. Press: ? - help, v - describe, . - travel Here: a wyvern (fire blocked by an iron grate) The floor. Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. You aren't carrying any jewellery or talismans. You aren't carrying any jewellery or talismans. Press: ? - help, v - describe, . - travel Here: a jackal (fire blocked by an iron grate) The floor. There are monsters nearby! Found a stone staircase leading down. You open the door. The jackal bites you. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. You hit the jackal. You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel, g - get item Item here: 10 boomerangs. The floor. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. There are no items here. Okay, then. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Sorry, you're not good enough to have a special ability. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Press: ? - help, v - describe, . - travel Here: worm (black smoke, asleep) The floor. Worm is nearby! The training dummy throws a stone. The stone barely misses you. Hit: c) +0 whip Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. The training dummy throws a stone. The stone closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. Hit: c) +0 whip Press: ? - help, Dir - move target Aim: a training dummy, quivering stones (98% to hit) Your weapon can't reach that far! Okay, then. Why would you want to do that? Why would you want to do that? Unknown command. You enter the>>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-28-g3bee177017) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [target] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (39, 21), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 35 | 3 | 354 | 54/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 1 | 80 | 30/100 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 2 | 0 | 0 | 0/50 Armour | X | 1 | 26 | 3 | 383 | 83/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 37 | 0 | 29 | 29/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 165 | 15/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 23 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: Recursive crash. free(): invalid pointer