Dungeon Crawl Stone Soup version 0.34-b1-32-g7b8d8e6ed1 (webtiles) character file. Game seed: 4607403229556747770 24 target the Magician (level 3, -3/25 HPs) Began as a Djinni Hedge Wizard on Feb 3, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:14:02 (1217 turns). target the Magician (Djinni Hedge Wizard) Turns: 1217, Time: 00:14:03 Health: -3/25 AC: 2 Str: 9 XL: 3 Next: 15% Gold: 60 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . (33%) f - +2 short sword (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 dagger f - a +2 short sword of venom (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 leather armour Jewellery h - a +6 ring of dexterity Talismans g - an inkwell talisman Scrolls i - 2 scrolls of identify r - a scroll of revelation Potions c - 3 potions of curing Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc 32% N/A 4% 2 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 f - Apportation Tloc 32% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 vampiric spear (moderately wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. Something hits your cerulean imp. The gnoll hits your cerulean imp but does no damage. Found 12 gold pieces. You feel ready to blink again. Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll closely misses your cerulean imp. Your cerulean imp hits the gnoll with a -3 spear. The gnoll closely misses your cerulean imp. There is a stone staircase leading up here. Your cerulean imp barely misses the gnoll. You fly upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. HP restored. You can't go up here! You fly downwards. The gnoll hits you from afar with a +2 vampiric spear. The gnoll barely misses you. x2; The rat barely misses you. The gnoll hits you from afar with a +2 vampiric spear! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll hits you with a +0 whip. You die... ##........## #..........# ##### #..........# #...# ##........).# #...# ######...........# #..># #####.......)...†>...#######...# j.....#.####..j..j.............# ........# ###...r..............# j...j..####5..#j@....).........# #.#.##.j.j..###...:............# #...##..##### #...............<# ##..##..# ##................# #...#..# #...............### ##.....# #................## #...#. .................## $..... ##..############## #.........). You could see 3 gnolls and a rat. Vanquished Creatures A dart slug (D:1) 5 endoplasms 2 hobgoblins 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 6 goblins (D:1) 6 kobolds A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | target the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | target set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 276 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 937 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 937 | D:1 | Learned a level 1 spell: Apportation 1217 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, minmay_misc_feat_four_crosses, minivault_24, nicolae_figureground_sparkle D:2: layout_rooms, nicolae_grassy_gnolls, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 52 Grave Claw || 2 Blink || 1 Call Imp || 1 Drink: Enlightenment || 1 Curing || 1 Read: Teleportation || 1 Identify || 1 Armour: Robe || 11 Dodge: Dodged || 5