target Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (3, 22, D:1) 3 poisoned darts (9, 12, D:1) a +0 club a goblin skeleton (15, -2, D:1) a bat corpse (skeletalised by now) (21, -4, D:1) a bat corpse (skeletalised by now) (24, 4, D:1) a +0 short sword (28, 4, D:1) a bat corpse (skeletalised by now) (30, 1, D:1) a rat corpse (skeletalised by now) (37, 7, D:1) a bat corpse (skeletalised by now) (37, 36, D:1) a frilled lizard corpse (skeletalised by now) (44, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 3, D:1) a rat corpse (skeletalised by now) (45, 27, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rimehorn talisman (2, -23, D:2) a quokka skeleton (2, -4, D:2) a quokka corpse (skeletalised by now) (13, -38, D:2) a +0 club 4 stones (19, 8, D:2) 3 stones a kobold corpse (skeletalised by now) (20, 9, D:2) a +0 dagger (22, -2, D:2) a +0 war axe (26, -16, D:2) a frilled lizard corpse (skeletalised by now) (34, 14, D:2) 6 large rocks (41, -5, D:2) a +0 flail (47, -34, D:2) 2 poisoned darts (50, -27, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (10, -7, D:3) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (14, 21, D:3) a scroll of enchant weapon (17, 24, D:3) 17 gold pieces (18, 22, D:3) 5 poisoned darts (20, -6, D:3) a frilled lizard skeleton (20, 3, D:3) a bat corpse (skeletalised by now) (21, 18, D:3) 10 gold pieces (22, 0, D:3) a +0 dagger (23, 0, D:3) a +0 mace (27, -1, D:3) a +0 whip (still there?) 8 poisoned darts (still there?)