target Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 6, D:1) a hobgoblin corpse (skeletalised by now) (7, 0, D:1) a quokka corpse (skeletalised by now) (15, -2, D:1) a bat corpse (skeletalised by now) (17, 3, D:1) a +0 club (17, 11, D:1) a +0 dagger (19, -3, D:1) a hobgoblin skeleton (19, 17, D:1) a +0 mace (21, -3, D:1) a +0 dagger a goblin skeleton (22, -4, D:1) a +0 whip (23, -12, D:1) a hobgoblin corpse (skeletalised by now) (24, 25, D:1) a rat corpse (skeletalised by now) (30, -3, D:1) a +0 club a goblin skeleton (33, -4, D:1) a +0 club (41, -7, D:1) a +0 robe (44, 7, D:1) a +0 club (45, 2, D:1) a +0 dagger (46, 32, D:1) a hobgoblin corpse (skeletalised by now) (49, 10, D:1) a rat skeleton (51, 13, D:1) a rat skeleton (54, -5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ruthroxt's Distillery a potion of mutation (unknown) (112 gold) 2 potions of heal wounds (224 gold) a potion of lignification (unknown) (42 gold) a potion of haste (unknown) (140 gold) a potion of attraction (unknown) (42 gold) a potion of brilliance (unknown) (56 gold) a potion of mutation (unknown) (112 gold) 2 potions of heal wounds (224 gold) [Shop] Zelikk's Jewellery Emporium a ring of resist corrosion (unknown) (240 gold) an amulet of wildshape (unknown) (360 gold) a ring of protection from fire (unknown) (300 gold) an amulet of guardian spirit (unknown) (360 gold) a ring of poison resistance (unknown) (240 gold) a ring of flight (unknown) (210 gold) a ring of flight (unknown) (210 gold) [Shop] Oploelue's Armour Shop a +0 leather armour (26 gold) a +0 robe (11 gold) a +0 robe (11 gold) the +0 scale mail of the Eight of Swords {Rampage rElec} (234 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 leather armour (26 gold) a +1 scale mail of fire resistance (208 gold) a +0 leather armour (26 gold) the +3 plate armour "Forget-Me-Not" {Command, Harm Will++ Int-4} (657 gold) Harm: It increases damage dealt and taken. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +1 chain mail of resonance (234 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (9, 41, D:2) 3 boomerangs (9, 45, D:2) a +0 mace (12, 8, D:2) a ball python skeleton (14, 6, D:2) a hobgoblin skeleton (16, 5, D:2) an adder skeleton (17, 8, D:2) a rat skeleton (23, 33, D:2) a +0 whip (24, 3, D:2) a +0 club a goblin skeleton (25, 9, D:2) a +0 club a +0 club a gnoll skeleton (25, 10, D:2) a +0 whip (38, 17, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Bukkupt's Weapon Boutique a +0 whip (27 gold) the +6 battleaxe "Bainut" {drain, rElec} (682 gold) rElec: It insulates you from electricity. It cannot be enchanted further. 3 curare-tipped darts (39 gold) a +0 hand axe (33 gold) a +0 falchion (33 gold) 4 boomerangs (88 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (6, -23, D:3) a +0 club (8, -19, D:3) a +0 hand axe a goblin corpse (skeletalised by now) (11, -15, D:3) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (12, -20, D:3) a +0 dagger a +0 hand axe (12, -15, D:3) a +0 whip a +0 leather armour a hound corpse (skeletalised by now) (24, 3, D:3) a hobgoblin corpse (skeletalised by now) (24, 4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (29, 20, D:3) a +0 club a stone a kobold skeleton (30, 23, D:3) a +0 robe (34, 23, D:3) a +0 whip a kobold skeleton Level 4 of the Dungeon (8, 12, D:4) a +0 spear (14, 3, D:4) a +0 whip (19, 12, D:4) a +0 short sword a kobold corpse (32, 1, D:4) a ball python corpse (37, -15, D:4) a potion of curing (39, -15, D:4) a quokka corpse