target Level 1 of the Dungeon (23, -38, D:1) a +0 short sword a kobold skeleton (23, -7, D:1) a +0 robe (24, -5, D:1) a +0 club a kobold skeleton (31, -27, D:1) a +0 short sword (33, -35, D:1) a rat skeleton (37, -45, D:1) a +0 spear (42, -4, D:1) a hobgoblin skeleton (43, -37, D:1) a frilled lizard skeleton (44, -4, D:1) a bat skeleton (48, -3, D:1) a +0 short sword (56, -7, D:1) a hobgoblin corpse (skeletalised by now) (57, -18, D:1) a +0 whip 3 stones Level 2 of the Dungeon [Shop] Wol Hoar's Antique Armour Emporium a +1 hat of willpower (368 gold) a +0 ring mail (92 gold) the +0 pair of gloves of Festooned Music {Infuse, Rampage rElec rF- Dex+2} (476 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. an orb of pyromania (598 gold) a +0 robe (20 gold) a +0 leather armour (46 gold) a +0 robe (20 gold) a +0 chain mail (138 gold) a +2 pair of boots (379 gold) the +0 buckler "Suewaong" {*Corrode Fly rN++ Stlth+} (489 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Juomnuysm's Weapon Boutique a +0 mace (30 gold) a +0 dagger (20 gold) a +0 mace (30 gold) a +0 long sword (35 gold) a +0 orcbow (40 gold) 3 poisoned darts (18 gold) a +0 long sword (35 gold) [Shop] Mups's Jewellery Emporium a +4 ring of slaying (unknown) (504 gold) a ring of resist corrosion (unknown) (280 gold) an amulet of magic regeneration (unknown) (420 gold) the blade talisman of Vuown {MP+9 Dex+4} (2056 gold) [blade talisman] MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). a ring of wizardry (unknown) (420 gold) a ring of resist corrosion (unknown) (280 gold) a +5 ring of evasion (unknown) (504 gold) a ring of protection from fire (unknown) (350 gold) a ring of protection from cold (unknown) (350 gold) a ring of protection from fire (unknown) (350 gold) an amulet of wildshape (unknown) (420 gold) [Shop] Vough's Weapon Shop a +0 club (5 gold) a +0 sling (16 gold) a +0 dagger (22 gold) the +1 eveningstar "Brilliance" {foul flame, Umbra} (874 gold) Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. 3 boomerangs (66 gold) the +5 rapier of the Squeaky God {devious, rElec Str+2 Int-3} (466 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 mace (33 gold) a +0 club (5 gold) a +0 mace (33 gold) a +0 spear (33 gold) (0, 0, D:2) a frilled lizard skeleton (0, 5, D:2) a +0 whip (1, 7, D:2) an adder corpse (skeletalised by now) (2, -1, D:2) a ball python skeleton (2, 10, D:2) a +0 short sword a kobold skeleton (3, 7, D:2) a ball python corpse (skeletalised by now) (4, 11, D:2) a +0 short sword a +1 ring mail of cold resistance a kobold skeleton (5, 14, D:2) a +0 robe (8, 6, D:2) a +0 whip 3 stones (14, -6, D:2) a +0 leather armour (17, 20, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (19, -7, D:2) a +0 dagger 5 stones (19, -1, D:2) a bat skeleton (20, -8, D:2) a quokka skeleton (24, 23, D:2) a quokka corpse (skeletalised by now) (26, 0, D:2) a bat skeleton (26, 7, D:2) a +0 dagger (31, 0, D:2) an adder skeleton Level 3 of the Dungeon [Shop] Adito's Distillery a potion of lignification (unknown) (39 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of lignification (unknown) (39 gold) 2 potions of heal wounds (unknown) (208 gold) a potion of might (52 gold) a potion of curing (39 gold) a potion of curing (39 gold) (0, 0, D:3) a bat skeleton (6, 0, D:3) a rat skeleton (12, -16, D:3) a +0 club (12, -14, D:3) a +0 club (14, -17, D:3) a +0 spear (15, -17, D:3) a +0 dagger a +0 robe an orc skeleton (16, -20, D:3) a +0 rapier a +0 hand axe a kobold skeleton (17, -20, D:3) a quokka skeleton (18, -14, D:3) a +0 robe (19, -17, D:3) a +0 dagger (19, 6, D:3) a +0 robe (20, 21, D:3) a +0 sling (24, -13, D:3) the +4 dagger "Pamirees" {elec, rElec rC+ Will+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (24, 24, D:3) a +0 dagger (31, 0, D:3) a parchment of Vampiric Draining (32, -22, D:3) a +0 whip (34, 4, D:3) a +0 sling a +0 club (35, 3, D:3) a +0 club a +0 dagger a goblin skeleton a goblin skeleton Level 4 of the Dungeon (4, -35, D:4) a +0 flail a +0 club a +0 spear a gnoll skeleton a gnoll skeleton (6, 11, D:4) a +0 long sword (11, -24, D:4) a +0 dagger 4 stones a kobold skeleton (24, 3, D:4) a +0 short sword (29, -25, D:4) a +0 hand axe an orc skeleton (29, -24, D:4) a quokka skeleton (38, 6, D:4) an adder skeleton (39, 3, D:4) a +0 club (52, 7, D:4) a hound skeleton Level 5 of the Dungeon (1, -1, D:5) a +0 giant club (3, -28, D:5) an iguana skeleton (6, -19, D:5) a +0 club (6, -14, D:5) a +0 dagger an orc skeleton (7, -19, D:5) a +0 ring mail a +3 hand axe a +0 leather armour a +0 club an orc skeleton an orc skeleton (11, -36, D:5) an adder skeleton (15, -45, D:5) a +0 whip (19, -37, D:5) a +0 dagger (19, -21, D:5) a black bear corpse (skeletalised by now) (30, -33, D:5) a hound skeleton (46, -18, D:5) a +0 hand axe (48, -36, D:5) a jackal skeleton (49, -16, D:5) a +0 scale mail a +0 flail an orc skeleton (49, -15, D:5) a +0 leather armour a +0 club an orc skeleton the Ecumenical Temple