target Level 1 of the Dungeon (10, 32, D:1) a bat corpse (skeletalised by now) (20, 12, D:1) a +0 club a goblin skeleton (21, 11, D:1) a hobgoblin skeleton (24, 14, D:1) a quokka corpse (skeletalised by now) (25, 13, D:1) a quokka corpse (skeletalised by now) (29, 15, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (29, 20, D:1) a jackal skeleton (31, 22, D:1) a kobold skeleton (33, 34, D:1) a rat corpse (skeletalised by now) (49, 10, D:1) a jackal skeleton (50, 1, D:1) a hobgoblin skeleton Level 2 of the Dungeon (8, 4, D:2) a +0 spear (9, 2, D:2) a +0 whip a gnoll skeleton (12, 2, D:2) a +0 flail (14, 2, D:2) a +0 flail a gnoll skeleton (15, 1, D:2) a +0 short sword a kobold skeleton (16, 5, D:2) a bat corpse (23, 16, D:2) a ball python corpse (24, -22, D:2) a +0 club (38, -18, D:2) a +0 dagger a +0 robe (40, -19, D:2) a +0 spear (41, -4, D:2) a ball python skeleton (48, -15, D:2) a quokka skeleton (49, 7, D:2) a hobgoblin skeleton (50, 10, D:2) a +0 whip (53, -12, D:2) a +0 sling (62, -6, D:2) an adder corpse (skeletalised by now) (62, 20, D:2) a +0 club (70, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (72, -23, D:2) a rat skeleton (73, 2, D:2) a +0 sling Level 3 of the Dungeon (4, -1, D:3) 14 gold pieces (6, 5, D:3) a potion of heal wounds (8, 4, D:3) a +4 ring of slaying