Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14880764991782251282 0 tat the Cudgeller (level 1, 15/15 HPs) Began as a Djinni Wanderer on June 25, 2025. Got out of the dungeon alive. The game lasted 00:00:34 (1 turns). tat the Cudgeller (Djinni Wanderer) Turns: 1, Time: 00:00:35 Health: 15/15 AC: 3 Str: 12 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 11 rFire + + . a - +0 flail rCold x . . (no offhand) rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Scrolls c - a scroll of fear Skills: + Level 4.1 Maces & Flails + Level 2.1 Dodging + Level 1.6 Spellcasting + Level 1.6 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Forgecraft + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 10% 2d4 21% 2 b - Momentum Strike Conj/Tloc 10% 3d8 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, tat the Djinni Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 flail, a +0 pair of gloves, a scroll of fear, a +0 robe; and the following spells memorised: Searing Ray, Momentum Strike. You have escaped! ### #@# #.# #.# #.# #.# ..# ..# ..+ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat the Djinni Wanderer began the quest for the Orb. 0 | D:1 | tat set off with the following items: a +0 flail, a +0 pair | of gloves, a scroll of fear, a +0 robethe following spells | memorised: Searing Ray, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_cross, shapermc_ecumenical_altar_pompeii