Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 16981226891213658927 0 tat the Ducker (level 1, 17/17 HPs) Began as a Djinni Wanderer on July 25, 2025. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). tat the Ducker (Djinni Wanderer) Turns: 1, Time: 00:00:10 Health: 17/17 AC: 3 Str: 8 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls s - a scroll of summoning Skills: + Level 1.0 Fighting + Level 3.2 Dodging + Level 1.0 Stealth + Level 1.8 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Forgecraft + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy + Level 1.0 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 b - Tukima's Dance Hex 7% N/A 30% 3 c - Sandblast Erth 14% 2d6 10% 1 d - Gloom Hex/Necr 14% N/A 30% 3 e - Scorch Fire 14% 2d5 16% 2 f - Launch Clockwork Bee Frge 7% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, tat the Djinni Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 cloak, a scroll of summoning; and the following spells memorised: Slow, Tukima's Dance, Sandblast, Gloom, Scorch, Launch Clockwork Bee. You have escaped! # #.### #.>@# #...# #.### #. . .# #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat the Djinni Wanderer began the quest for the Orb. 0 | D:1 | tat set off with the following items: a +0 dagger, a +0 | robe, a +0 cloak, a scroll of summoningthe following spells | memorised: Slow, Tukima's Dance, Sandblast, Gloom, Scorch, | Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts