Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 6441157623513237773 0 tat the Magician (level 1, 20/20 HPs) Began as a Djinni Wanderer on July 25, 2025. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). tat the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:02 Health: 20/20 AC: 3 Str: 12 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 12 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 club rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions c - a potion of curing Skills: + Level 3.0 Fighting + Level 1.1 Dodging + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 36% N/A 6% 1 b - Call Canine Familiar Summ 9% N/A 19% 3 c - Sandblast Erth 18% 2d7 6% 1 d - Leda's Liquefaction Alch/Erth 4% N/A 54% 4 e - Awaken Armour Erth/Frge 18% N/A 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, tat the Djinni Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 pair of gloves, a potion of curing; and the following spells memorised: Summon Small Mammal, Call Canine Familiar, Sandblast, Leda's Liquefaction, Awaken Armour. You have escaped! ########### #...>.....# #..@......+ #.........# #.#.......# #.##..##### # #.# .# .. ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat the Djinni Wanderer began the quest for the Orb. 0 | D:1 | tat set off with the following items: a +0 club, a +0 robe, | a +0 pair of gloves, a potion of curingthe following spells | memorised: Summon Small Mammal, Call Canine Familiar, | Sandblast, Leda's Liquefaction, Awaken Armour. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts