Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 6472851032403337766 0 tat the Vexing (level 1, 14/14 HPs) Began as a Mountain Dwarf Wanderer on July 25, 2025. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). tat the Vexing (Mountain Dwarf Wanderer) Turns: 1, Time: 00:00:05 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 16 God: Gold: 0 SH: 3 Dex: 8 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 buckler (worn) Scrolls s - a scroll of summoning Skills: + Level 1.1 Shields + Level 1.0 Spellcasting + Level 2.6 Conjurations + Level 3.0 Hexes + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 40% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% 2d2 14% 2 Searing Ray Conj 18% 2d5 17% 2 Momentum Strike Conj/Tloc 10% 3d8 28% 2 Anguish Hex/Necr 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, tat the Mountain Dwarf Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 buckler, a scroll of summoning; and the following spell memorised: Slow; and the following spells available to memorise: Jinxbite, Searing Ray, Momentum Strike, Anguish. You have escaped! ##### ♣P@P♣ ♣♣.♣♣ ... .~~~. .~≈ß≈≈. .♣.~~~.♣. ♣.........♣ #..♣♣.♣♣..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat the Mountain Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | tat set off with the following items: a +0 club, a +0 robe, | a +0 buckler, a scroll of summoning; and the following | spell memorised: Slow; and the following spells available | to memorise: Jinxbite, Searing Ray, Momentum Strike, | Anguish. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts