Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 8822911195242548694 0 tat the Tinkerer (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Aug 31, 2025. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). tat the Tinkerer (Merfolk Wanderer) Turns: 1, Time: 00:00:02 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 11 poisoned darts (quivered) Armour b - a +0 robe (worn) Scrolls f - a scroll of fear Skills: + Level 2.0 Throwing + Level 1.0 Spellcasting + Level 1.0 Summonings + Level 4.0 Forgecraft + Level 1.0 Invocations + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 52% 1d6 4% 1 Summon Small Mammal Summ 16% N/A 16% 1 Launch Clockwork Bee Frge 13% N/A 13% 3 Summon Ice Beast Ice/Summ 2% N/A 50% 3 Iskenderun's Battlesphe Conj/Frge 7% 2d7 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tat the Merfolk Wanderer. The heart of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, 11 poisoned darts, a scroll of fear; and the following spells available to memorise: Kinetic Grapnel, Summon Small Mammal, Launch Clockwork Bee, Summon Ice Beast, Iskenderun's Battlesphere. You have escaped! #### ~~~ ###~# #~@~# #≈~≈≈≈≈≈# ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tat set off with the following items: a +0 dagger, a +0 | robe, 11 poisoned darts, a scroll of fear; and the | following spells available to memorise: Kinetic Grapnel, | Summon Small Mammal, Launch Clockwork Bee, Summon Ice | Beast, Iskenderun's Battlesphere. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts