Dungeon Crawl Stone Soup version 0.34-a0-584-gdd7f91d1c4 (webtiles) character file. Game seed: 5411749053828252273 0 tat2 the Chiller (level 1, 14/14 HPs) Began as an Octopode Wanderer on Aug 9, 2025. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). tat2 the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 14/14 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Scrolls f - a scroll of fear Potions A - a potion of attraction Skills: + Level 2.0 Fighting + Level 2.0 Spellcasting + Level 4.0 Ice Magic + Level 2.0 Earth Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d6 4% 1 Sandblast Erth 14% 2d6 11% 1 Ozocubu's Armour Ice 12% N/A 14% 3 Passwall Erth 7% N/A 30% 3 Summon Ice Beast Ice/Summ 7% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, tat2 the Octopode Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a scroll of fear; and the following spells available to memorise: Freeze, Sandblast, Ozocubu's Armour, Passwall, Summon Ice Beast. You have escaped! ♣♣♣ ♣@♣ #ß.ß# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Octopode Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 club, a potion | of attraction, a scroll of fear; and the following spells | available to memorise: Freeze, Sandblast, Ozocubu's Armour, | Passwall, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_cross, dreamdust_ecumenical_altar_sealed_demon, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_clump_medium, infiniplex_forest_lined_3, infiniplex_forest_side_room, infiniplex_forest_3_way, infiniplex_forest_straight_3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts