Dungeon Crawl Stone Soup version 0.34-a0-584-gdd7f91d1c4 (webtiles) character file. Game seed: 18314375277857837541 0 tat2 the Slasher (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 9, 2025. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). tat2 the Slasher (Octopode Wanderer) Turns: 1, Time: 00:00:02 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 hat (worn) Scrolls g - a scroll of fog Skills: + Level 4.0 Long Blades + Level 3.0 Dodging + Level 1.0 Spellcasting + Level 1.0 Fire Magic + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 2% 2d10 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, tat2 the Octopode Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 long sword, a +0 hat, a scroll of fog; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. You have escaped! # ^# # ####### ##....... #@....... ##......# ####### g# # # You could see a dwarf (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Octopode Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 long sword, a | +0 hat, a scroll of fog; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Noticed a dwarf 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_ring, chequers_ecumenical_altar_grove, minmay_misc_feat_alley, st_stairs_5, hangedman_decor_points, minmay_indecisive_spiral Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts