Dungeon Crawl Stone Soup version 0.34-a0-618-gc67ce7006d (webtiles) character file. Game seed: 16148960423778303982 0 tat2 the Conjurer (level 1, 14/14 HPs) Began as a Demigod Wanderer on Aug 15, 2025. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). tat2 the Conjurer (Demigod Wanderer) Turns: 1, Time: 00:00:01 Health: 14/14 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 pair of boots (worn) c - a +0 leather armour (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Maces & Flails + Level 1.0 Dodging + Level 2.6 Stealth + Level 1.0 Spellcasting + Level 3.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 16% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 8% 3-4/arc 26% 2 Brom's Barrelling Bould Conj/Erth 4% 2d4 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, tat2 the Demigod Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 pair of boots, a +0 leather armour, a scroll of blinking; and the following spell memorised: Shock; and the following spells available to memorise: Static Discharge, Brom's Barrelling Boulder. You have escaped! ##### #...# #.@.+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Demigod Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 mace, a +0 pair | of boots, a +0 leather armour, a scroll of blinking; and | the following spell memorised: Shock; and the following | spells available to memorise: Static Discharge, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, minmay_misc_feat_secret_circle, hex_tiny Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts