Dungeon Crawl Stone Soup version 0.34-a0-690-g9a7cbd1967 (webtiles) character file. Game seed: 5930194251222824488 0 tat2 the Charlatan (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Aug 24, 2025. Got out of the dungeon alive. The game lasted 00:00:30 (1 turns). tat2 the Charlatan (Merfolk Wanderer) Turns: 1, Time: 00:00:31 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 helmet (worn) Wands b - a wand of quicksilver (3) Scrolls g - a scroll of fog Skills: + Level 1.1 Fighting + Level 2.6 Dodging + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Evocations + Level 1.3 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 12% 1d3 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 2% 3d7 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tat2 the Merfolk Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 13 gold pieces and a glowing brown potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 helmet, a wand of quicksilver (3), a scroll of fog; and the following spell memorised: Magic Dart; and the following spells available to memorise: Stone Arrow. You have escaped! .#..$...# ≈...... ≈..!... . ..... . ≈≈≈ ##≈≈≈## .. ....#.....#.# .$..≈..⌠..≈.# ....≈..@..≈.# ....#.....#.... . ##≈≈≈#+ # ..... ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 dagger, a +0 | robe, a +0 helmet, a wand of quicksilver (3), a scroll of | fog; and the following spell memorised: Magic Dart; and the | following spells available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts