Dungeon Crawl Stone Soup version 0.34-a0-690-g9a7cbd1967 (webtiles) character file. Game seed: 13962868781525930894 0 tat2 the Apothecary (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Aug 24, 2025. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). tat2 the Apothecary (Merfolk Wanderer) Turns: 1, Time: 00:00:02 Health: 15/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles c - 8 boomerangs (quivered) Armour b - a +0 robe (worn) Scrolls f - a scroll of fear Skills: + Level 1.1 Fighting + Level 2.0 Throwing + Level 2.0 Spellcasting + Level 1.5 Translocations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d1 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 12% 2d6 19% 2 Blink Tloc 8% N/A 22% 2 Lesser Beckoning Tloc 8% N/A 22% 2 Ignite Poison Fire/Alch 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tat2 the Merfolk Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, 8 boomerangs, a scroll of fear; and the following spell memorised: Poisonous Vapours; and the following spells available to memorise: Mercury Arrow, Blink, Lesser Beckoning, Ignite Poison. Unknown command. You have escaped! ##### #...# #...+ #.@.+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 club, a +0 | robe, 8 boomerangs, a scroll of fear; and the following | spell memorised: Poisonous Vapours; and the following | spells available to memorise: Mercury Arrow, Blink, Lesser | Beckoning, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts