Dungeon Crawl Stone Soup version 0.34-a0-700-g60c5172c02 (webtiles) character file. Game seed: 14541956381174281365 0 tat2 the Ducker (level 1, 16/16 HPs) Began as an Armataur Wanderer on Aug 25, 2025. Got out of the dungeon alive. The game lasted 00:00:12 (12 turns). tat2 the Ducker (Armataur Wanderer) Turns: 12, Time: 00:00:13 Health: 16/16 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery d - a +6 ring of dexterity Potions L - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 1.5 Forgecraft + Level 1.0 Invocations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 13% 1 Slow Hex 12% N/A 16% 1 Gloom Hex/Necr 4% N/A 52% 3 Awaken Armour Erth/Frge 6% N/A 87% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, tat2 the Armataur Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a silver ring. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 pair of gloves, a potion of lignification; and the following spells available to memorise: Kinetic Grapnel, Slow, Gloom, Awaken Armour, Forge Blazeheart Golem. Okay, then. Alright, then stay! Found a mace. d - a +6 ring of dexterity There is a staircase leading out of the dungeon here. You have escaped! #### ###..# ###....# ###......# #........# ......##..# ...)## #..# ..## #.@# . #..# #..# ...# ....# #....# ###..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Armataur Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 club, a +0 | robe, a +0 pair of gloves, a potion of lignification; and | the following spells available to memorise: Kinetic | Grapnel, Slow, Gloom, Awaken Armour, Forge Blazeheart | Golem. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 12 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, minmay_heptomino_d4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 12 daAuts