Dungeon Crawl Stone Soup version 0.34-a0-700-g60c5172c02 (webtiles) character file. Game seed: 15089138124626589923 0 tat2 the Charlatan (level 1, 14/14 HPs) Began as an Armataur Wanderer on Aug 25, 2025. Got out of the dungeon alive. The game lasted 00:00:34 (1 turns). tat2 the Charlatan (Armataur Wanderer) Turns: 1, Time: 00:00:35 Health: 14/14 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 7 Int: 10 God: Gold: 0 SH: 3 Dex: 10 Spells: 2/3 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) c - a +0 buckler (worn) Wands p - a wand of polymorph (19) Potions B - a potion of berserk rage Skills: + Level 1.0 Throwing + Level 1.0 Dodging + Level 1.1 Shields + Level 1.7 Spellcasting + Level 1.7 Fire Magic + Level 1.0 Invocations + Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, tat2 the Armataur Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a +0 buckler, a wand of polymorph (19), a potion of berserk rage; and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. You have escaped! ##### #...# #.@.+ #...+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tat2 the Armataur Wanderer began the quest for the Orb. 0 | D:1 | tat2 set off with the following items: a +0 club, a +0 | leather armour, a +0 buckler, a wand of polymorph (19), a | potion of berserk rage; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Inner Flame. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts