Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10047461231407054947 0 tatopotato the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Aug 9, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (2 turns). tatopotato the Magician (Djinni Conjurer) Turns: 2, Time: 00:00:57 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, tatopotato the Djinni Conjurer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a spear and 9 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Level annotation: 2 transporters Welcome back, tatopotato the Djinni Conjurer. Press ? for a list of commands and other information. Level annotation: 2 transporters Welcome back, tatopotato the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# ### ####.###~≈≈≈ ...$≈≈≈≈≈~~~ ##~≈~≈≈≈≈≈~.~ ##≈≈≈≈≈≈≈≈~.©. #≈≈≈≈≈≈≈≈≈~∩>. #≈≈≈≈~~~≈≈~.©. ###~≈≈@~.~~≈~~.~ #...≈≈~.©.~≈≈~~~ #.#≈)≈..<∩~≈≈≈≈≈ #≈≈.~.©.~≈≈≈≈≈ #≈≈≈~~.~≈≈≈≈≈~ #≈≈≈≈≈~≈≈≈~≈~. ..#~≈≈≈≈≈≈≈.... .#...........### ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tatopotato the Djinni Conjurer began the quest for the Orb. 0 | D:1 | tatopotato set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, chequers_ecumenical_altar_simple