tdpma Level 1 of the Dungeon (9, -22, D:1) a +0 sling (10, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (13, 9, D:1) a ball python corpse (skeletalised by now) (22, -14, D:1) a +0 mace (22, 8, D:1) a ball python corpse (skeletalised by now) (30, -5, D:1) a +0 whip a kobold corpse (skeletalised by now) (38, -7, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (4, 0, D:2) a ribbon worm corpse (7, 1, D:2) a +0 short sword a kobold corpse (7, 3, D:2) a +0 plate armour (8, -2, D:2) a +0 club a +0 sling (14, 6, D:2) an amulet of wildshape (15, -1, D:2) a rat corpse (15, 12, D:2) a rat corpse (skeletalised by now) (33, 6, D:2) a +0 scale mail (48, -10, D:2) a quill talisman Level 3 of the Dungeon (0, 0, D:3) the +3 trident of Raum {heavy, rElec rC- rN++ Will+++} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (1, -6, D:3) a scroll of brand weapon (1, -1, D:3) a +0 robe (6, -3, D:3) a +0 short sword (10, -3, D:3) a +3 whip (unseen) (10, 0, D:3) a +0 short sword a kobold corpse (11, -22, D:3) a scroll of immolation