Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5869715383585849925, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name tdtd -rc /dgldir/rcfiles/crawl-0.32/tdtd.rc -macro /dgldir/rcfiles/crawl-0.32/tdtd.macro -morgue /dgldir/morgue/tdtd/ -webtiles-socket /crawl-master/webserver/sockets/tdtd:2024-10-08.17:21:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x584f691eb30e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x584f691f946a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x584f691eb7ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x770e6d242910]: /usr/games/crawl-0.32(_ZN5actor9knockbackERKS_iiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x133) [0x584f6915dc73]: actor::knockback(actor const&, int, int, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-0.32(_ZN4bolt15knockback_actorEP5actori+0xf6) [0x584f6919bc56]: bolt::knockback_actor(actor*, int) /usr/games/crawl-0.32(_ZN4bolt13affect_playerEv+0x4cf) [0x584f6919e8cf]: bolt::affect_player() /usr/games/crawl-0.32(_ZN4bolt11affect_cellEv+0x2d6) [0x584f6919f6c6]: bolt::affect_cell() /usr/games/crawl-0.32(_ZN4bolt7do_fireEv+0x750) [0x584f691a7380]: bolt::do_fire() /usr/games/crawl-0.32(_ZN4bolt4fireEv+0x278) [0x584f691a7d78]: bolt::fire() /usr/games/crawl-0.32(_Z16handle_mon_spellP7monster+0x974) [0x584f695933d4]: handle_mon_spell(monster*) /usr/games/crawl-0.32(+0x80528a) [0x584f6955828a]: /usr/games/crawl-0.32(_Z19handle_monster_moveP7monster+0x4e6) [0x584f6955cc36]: handle_monster_move(monster*) /usr/games/crawl-0.32(_Z15handle_monstersb+0xcf8) [0x584f6955fb58]: handle_monsters(bool) /usr/games/crawl-0.32(_Z12world_reactsv+0x14f) [0x584f69952aef]: world_reacts() /usr/games/crawl-0.32(+0xc01e46) [0x584f69954e46]: /usr/games/crawl-0.32(+0xc02b45) [0x584f69955b45]: /usr/games/crawl-0.32(main+0x1f7) [0x584f69125077]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x770e6d2280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x770e6d228189]: /usr/games/crawl-0.32(_start+0x25) [0x584f69125a95]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000770e6d30fbf7 in __GI___wait4 (pid=3574334, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000770e6d30fbf7 in __GI___wait4 (pid=3574334, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000584f691eb9bc in call_gdb (file=0x770e6d3ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3574160\000\000\000\000\000" #2 0x0000584f691f9488 in do_crash_dump () at dbg-asrt.cc:692 t = 1728408401 dir = "/dgldir/morgue/tdtd/" name = "/dgldir/morgue/tdtd/crash-tdtd-20241008-172641.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x770e6d3ff6c0 <_IO_2_1_stderr_> #3 0x0000584f691eb7ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 actor::knockback (this=this@entry=0x584f69e9ae80 , cause=..., dist=dist@entry=1, dmg=dmg@entry=0, source_name="torrent of water") at actor.cc:1079 source = {x = 1770013915, y = 22607} oldpos = {x = 1813262256, y = 22607} ray = {r = {start = {x = 1.0869444208507424e-322, y = 4.7972836762601837e-310}, dir = {x = -nan(0xfffffffffffff), y = -nan(0xfffffffffffff)}}, on_corner = 255, cycle_idx = -1} newpos = {x = 22, y = 0} #6 0x0000584f6919bc56 in bolt::knockback_actor (this=this@entry=0x7ffda5cb8460, act=act@entry=0x584f69e9ae80 , dam=dam@entry=25) at beam.cc:5289 max_dist = montyp = weight = roll = dist = 1 #7 0x0000584f6919e8cf in bolt::affect_player (this=0x7ffda5cb8460) at beam.cc:4429 engulfs = pre_ac_dam = pre_res_dam = was_affected = false old_hp = 137 final_dam = 25 #8 0x0000584f6919f6c6 in bolt::affect_cell (this=this@entry=0x7ffda5cb8460) at beam.cc:1145 prev_reflections = 0 hit_player = true #9 0x0000584f691a7380 in bolt::do_fire (this=this@entry=0x7ffda5cb8460) at beam.cc:1375 feat = was_seen = coff = {cstate = false} #10 0x0000584f691a7d78 in bolt::fire (this=0x7ffda5cb8460) at beam.cc:1214 No locals. #11 0x0000584f695933d4 in handle_mon_spell (mons=mons@entry=0x584f69f17a10 ) at mon-cast.cc:4706 hspell_pass = std::vector of length 4, capacity 4 = {{spell = SPELL_PRIMAL_WAVE, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_STEAM_BALL, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_THROW_ICICLE, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_BLINK, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 17}}} beem = {origin_spell = SPELL_PRIMAL_WAVE, range = 6, glyph = 8776 U'≈', colour = 9 '\t', flavour = BEAM_WATER, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 55, y = 45}, target = {x = 56, y = 44}, damage = {num = 3, size = 22}, ench_power = 168, hit = 18, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1892, source_name = "a merfolk aquamancer", name = "torrent of water", short_name = "", hit_verb = "", loudness = 25, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "torrent of water", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 56, y = 44}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 1 element = {[4294967295] = 1}, foe_info = {count = 1, power = 24, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -1, can_see_invis = true, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16} battlesphere = false #12 0x0000584f6955828a in _mons_take_special_action (mons=..., old_energy=) at mon-act.cc:1684 friendly_or_near = #13 0x0000584f6955cc36 in handle_monster_move (mons=0x584f69f17a10 ) at mon-act.cc:2013 entry = mmov = {x = 1, y = -1} disabled = old_energy = non_move_energy = old_pos = new_pos = {x = 56, y = 44} #14 0x0000584f6955fb58 in handle_monsters (with_noise=true) at mon-act.cc:2474 mon = 0x584f69f17a10 oldspeed = tries = #15 0x0000584f69952aef in world_reacts () at main.cc:2604 No locals. #16 0x0000584f69954e46 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #17 0x0000584f69955b45 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #18 0x0000584f69125077 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #19 main (argc=12, argv=0x7ffda5cb97a8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 3574160) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = random_map_in_depth [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: gammafunk_sealed_arena layout_shoals Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (51, 44): position (55,44) Marker #1, type 9 at (56, 44): Terrain change marker (33->32, 359) Marker #2, type 9 at (56, 45): Terrain change marker (33->32, 246) Marker #3, type 9 at (57, 42): Terrain change marker (33->32, 43) Marker #4, type 9 at (57, 43): Terrain change marker (33->32, 297) Marker #5, type 9 at (57, 44): Terrain change marker (33->32, 245) Marker #6, type 9 at (57, 45): Terrain change marker (33->32, 326) Marker #7, type 9 at (58, 42): Terrain change marker (33->32, 40) Marker #8, type 9 at (58, 43): Terrain change marker (33->32, 65) Marker #9, type 9 at (58, 44): Terrain change marker (33->32, 50) Marker #10, type 9 at (59, 42): Terrain change marker (33->32, 57) Marker #11, type 9 at (59, 43): Terrain change marker (33->32, 70) Marker #12, type 9 at (59, 44): Terrain change marker (33->32, 29) Marker #13, type 7 at (61, 44): position (63,44) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You hit the lich. The lich is heavily damaged. The lich completely misses you. You slice the lich!! The lich is almost destroyed. The lich is engulfed in freezing vapours. The lich barely misses you. You hit the lich. The lich is almost destroyed. The lich is engulfed in freezing vapours. You destroy the lich! Makhleb accepts your kill. You feel better. Okay, then. You start resting. Magic restored. You start waiting. Done waiting. Search for what [Enter for "refidge", or ? for help]? ozocubu There is a stone staircase leading up here. Items here: ))) [[ ÷. You climb upwards. There is a stone staircase leading down, spattered with blood here. Items here: ) [ ÷÷. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 arbalest. There is a stone staircase leading up here. Things that are here: a +0 arbalest of freezing; a yaktaur skeleton You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a gate leading back out of this place here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 36 runed translucent doors There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You see here a +0 giant club. You climb upwards. There is a stone staircase leading down here. You see here 3 stones. You see here 3 javelins. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an entrance to Lyegue Erui's Book Shop here. You pick up the Unrestrained Analects and begin reading... You add the spell Ozocubu's Refrigeration to your library. Thank you for shopping at Lyegue Erui's Book Shop! This spell is dangerous to cast! You start memorising the spell. You continue memorising. x7 You finish memorising. Spell assigned to 'l'. Unknown command. Done exploring. Search for what [Enter for "ozocubu", or ? for help]? potion Sorry, I don't know how to get there. Search for what [Enter for "potion", or ? for help]? Things that are here: a +0 club; a gnoll skeleton Things that are here: a +0 flail; a gnoll skeleton There is an escape hatch in the ceiling here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. You see here an elephant skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a yak skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 plate armour. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters, Ceyroiss's ghost, journeyman HuWn There is a stone staircase leading up here. The yak bellows! You hear a loud, deep croak! Ceyroiss's ghost wails. There is a transporter landing site here. Unknown command. The bullfrog gives a loud, deep croak! The black mamba hisses angrily. There is a transporter here. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You enter the transporter and appear at another place. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The black mamba is moderately wounded. The black mamba seems to slow down. The yak is heavily wounded. You kill the bullfrog! Makhleb accepts your kill. Ceyroiss's ghost is lightly damaged. The bullfrog is heavily wounded. The bullfrog seems to slow down. The black mamba hisses angrily. The black mamba is severely wounded. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The black mamba is heavily wounded. The yak is almost dead. Ceyroiss's ghost is lightly damaged. You kill the bullfrog! Makhleb accepts your kill. You kill the black mamba! Makhleb accepts your kill. You block the yak's attack. Ceyroiss's ghost hits you but does no damage. Unknown command. You hit the yak. You tail-slap the yak. You kill the yak! Makhleb accepts your kill. You block the black mamba's attack. Ceyroiss's ghost hits you but does no damage. You are poisoned. Unknown command. You hit the black mamba. You tail-slap the black mamba. The black mamba is severely wounded. You feel sick. The black mamba bites you but does no damage. Unknown command. You closely miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is lightly damaged. You feel sick. You block Ceyroiss's ghost's attack. The black mamba misses you. You hit Ceyroiss's ghost but do no damage. Ceyroiss's ghost is lightly damaged. You feel sick. Ceyroiss's ghost hits you but does no damage. The black mamba bites you. You slice Ceyroiss's ghost!! You tail-slap Ceyroiss's ghost, but do no damage. Ceyroiss's ghost is heavily damaged. You feel sick. Ceyroiss's ghost completely misses you. You closely miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You feel sick. You block the black mamba's attack. You hit Ceyroiss's ghost but do no damage. You tail-slap Ceyroiss's ghost, but do no damage. Ceyroiss's ghost is heavily damaged. You feel sick. The black mamba misses you. You block Ceyroiss's ghost's attack. You miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. The black mamba is no longer moving slowly. You block the black mamba's attack. You block Ceyroiss's ghost's attack. You slash Ceyroiss's ghost! Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You feel sick. The black mamba bites you! You completely miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You feel sick. You block the black mamba's attack. Ceyroiss's ghost misses you. You miss Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You feel sick. You block the black mamba's attack. You block Ceyroiss's ghost's attack. You block the black mamba's attack. Unknown command. You closely miss Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You block the black mamba's attack. You closely miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You feel sick. You are no longer poisoned. The black mamba completely misses you. Ceyroiss's ghost misses you. You miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is heavily damaged. You block the black mamba's attack. You block Ceyroiss's ghost's attack. You block the black mamba's attack. You slash Ceyroiss's ghost! You tail-slap Ceyroiss's ghost, but do no damage. Ceyroiss's ghost is severely damaged. You block the black mamba's attack. Ceyroiss's ghost completely misses you. You slice the black mamba!! You feel better. You kill the black mamba! Makhleb accepts your kill. You hit Ceyroiss's ghost. You tail-slap Ceyroiss's ghost, but do no damage. Ceyroiss's ghost is severely damaged. Ceyroiss's ghost hits you but does no damage. You miss Ceyroiss's ghost. Ceyroiss's ghost is severely damaged. Ceyroiss's ghost hits you but does no damage. You are poisoned. You completely miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is severely damaged. You feel sick. You closely miss Ceyroiss's ghost. Your tail-slap misses Ceyroiss's ghost. Ceyroiss's ghost is severely damaged. You feel sick. You block Ceyroiss's ghost's attack. You miss Ceyroiss's ghost. Ceyroiss's ghost is severely damaged. Ceyroiss's ghost shouts, "They lied to you. The Dungeon just goes down and down forever." Ceyroiss's ghost completely misses you. You closely miss Ceyroiss's ghost. You tail-slap Ceyroiss's ghost. Ceyroiss's ghost is severely damaged. You feel sick. You hit Ceyroiss's ghost. Ceyroiss's ghost is severely damaged. You feel sick. Ceyroiss's ghost misses you. You slash Ceyroiss's ghost! Ceyroiss's ghost is almost destroyed. You feel sick. You block Ceyroiss's ghost's attack. You slash Ceyroiss's ghost! You destroy Ceyroiss's ghost! Makhleb accepts your kill. You feel better. You feel sick. Unknown command. You start resting. HP restored. You feel sick. You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. You see here a yak corpse. D - 5 scrolls of revelation (gained 1) I - 14 potions of heal wounds (gained 2) You now have 3595 gold pieces (gained 21). Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a transporter here. You enter the transporter and appear at another place. What level of the Dungeon? (default 8, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 plate armour. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a yak skeleton. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is an escape hatch in the ceiling here. Things that are here: 2 stones; a +0 dagger Things that are here: a +0 whip; a bat skeleton You see here a +0 hand axe. Items here: ( )))))) [[ ÷÷. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here a +0 dagger. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, Crazy Yiuf, Menkaure There is a stone staircase leading down here. There is an open door here. You see here a +0 hammer. You see here a +0 hammer. Crazy Yiuf shouts! You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You open the door. You closely miss Crazy Yiuf. You tail-slap Crazy Yiuf, but do no damage. You block Crazy Yiuf's attack. You slash Crazy Yiuf! Crazy Yiuf is almost dead. Crazy Yiuf closely misses you. You slice Crazy Yiuf!! You kill Crazy Yiuf! Makhleb accepts your kill. There is an open translucent door, spattered with blood here. Things that are here: a +4 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf What level of the Dungeon? (default 5, ? - help) You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. You see here a +0 hammer. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down, spattered with blood here. You see here a +0 dagger. You climb downwards. There is a stone staircase leading up here. You see here a bat skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 3 javelins. You see here 3 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 giant club. There is a stone staircase leading down here. You climb downwards. Level annotation: 36 runed translucent doors There is a stone staircase leading up here. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You open the huge gate. Your icy armour cracks and falls away as you move. There is a huge open translucent gate here. You open the door. There is a huge open translucent gate here. There is a huge open translucent gate here. You open the door. There is a huge open translucent gate here. There is a huge open translucent gate here. There is a huge open translucent gate here. You open the door. There is an open door here. You open the door. A hellephant, 3 hell hogs and 9 hell hounds come into view. The hell hound barks! x3; You hear a bark! The hell hound barks! You block the hell hound's attack. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses the hell hound. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you but does no damage. You resist. The hell hog squeals angrily. The hellephant trumpets! The hell hound barks! Found seven items. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ozocubu's Refrigeration. You are very lightly contaminated with residual magic. Nothing appears to happen. The hell hound barks! The hell hog squeals angrily. The hell hound barks! The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hellephant blinks! You hear a bark! x2 Unknown command. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The hell hound is frozen! The hell hound is severely wounded. The hell hound is frozen! The hell hound is almost dead. The hell hound is frozen! The hell hound is heavily wounded. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. The hell hound is frozen! The hell hound is severely wounded. The hellephant is lightly wounded. The hell hog is moderately wounded. The hell hound is frozen! The hell hound is severely wounded. The hell hound is frozen! The hell hound is severely wounded. The hell hog is moderately wounded. The hell hog is lightly wounded. The hell hound is frozen! The hell hound is severely wounded. The hell hound is frozen! The hell hound is moderately wounded. The hell hound breathes flames at you. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound but does no damage. The blast of flame hits you. You resist. The hell hound breathes flames at you. The blast of flame hits you. You resist. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hellephant breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you! You resist. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. You feel better. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. You feel better. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. You feel better. The hellephant is lightly wounded. The hell hog is heavily wounded. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. You feel better. The hell hog is heavily wounded. The hell hog is moderately wounded. The hell hound is frozen! You kill the hell hound! Makhleb accepts your kill. You feel better. The hell hound is frozen! The hell hound is severely wounded. You hear a bark! A hell hound comes into view. x2 The hell hound breathes flames at you. The blast of flame misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame misses you. Unknown command. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The hell hog bites you but does no damage. Unknown command. You completely miss the hell hog. The hell hog is heavily wounded. You block the hell hog's attack. You slice the hell hog!! The hell hog is almost dead. You hear a bark! x2 A hell hound comes into view. You block the hell hog's attack. The hell hound breathes flames at you. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits you. You resist. The heat melts your icy armour. You hit the hell hog but do no damage. The hell hog is almost dead. The hell hound breathes flames at you. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame misses you. You block the hell hog's attack. Unknown command. You barely miss the hell hog. The hell hog is almost dead. You block the hell hog's attack. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - hell hound Aim: a hell hound The hell hound is engulfed in freezing vapours. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. You hear a sizzling sound! You block the hell hog's attack. The hellephant blinks! The hell hound is engulfed in freezing vapours. x2 You kill the hell hound! Makhleb accepts your kill. The hell hound is engulfed in freezing vapours. You block the hell hog's attack. You hear a bark! Unknown command. You completely miss the hell hog. You tail-slap the hell hog. You kill the hell hog! Makhleb accepts your kill. The hell hound is engulfed in freezing vapours. Unknown command. You slash the hellephant! The hellephant is lightly wounded. You block the hell hog's attack. The hell hound is engulfed in freezing vapours. The hellephant breathes flames at you. The blast of flame hits you! Your icy armour melts away. You resist. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits the hell hound. The hell hound completely resists. You hear a sizzling sound! You hit the hellephant. The hellephant is lightly wounded. The hell hound is engulfed in freezing vapours. You kill the hell hound! Makhleb accepts your kill. You feel better. The hell hog completely misses you. You slash the hellephant! You tail-slap the hellephant, but do no damage. The hellephant is lightly wounded. The hell hog misses you. The hellephant blinks! The hell hog is engulfed in freezing vapours. The hell hog attacks as it pursues you! The hell hog barely misses you. The hell hog is engulfed in freezing vapours. The hell hound breathes flames at you. The blast of flame misses the hell hound. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame misses you. Your magical contamination has completely faded away. There is a huge open translucent gate, spattered with blood here. You slice the hell hog!! You tail-slap the hell hog. The hell hog is severely wounded. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you. You resist. The fireball engulfs the hell hog. The hell hog completely resists. The fireball engulfs the hell hog. The hell hog completely resists. You slice the hell hog!! You kill the hell hog! Makhleb accepts your kill. You feel better. You block the hell hog's attack. Unknown command. You slash the hell hog! The hell hog is severely wounded. You block the hell hog's attack. You slice the hell hog!! You kill the hell hog! Makhleb accepts your kill. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses the hell hound. The blast of flame hits you but does no damage. The hellephant blinks! You slash the hell hound! The hell hound is heavily wounded. The hellephant blinks! Unknown command. You slice the hell hound!! You kill the hell hound! Makhleb accepts your kill. Unknown command. You slash the hell hound! You kill the hell hound! Makhleb accepts your kill. You block the hell hound's attack. Unknown command. You hit the hell hound. The hell hound is almost dead. You block the hell hound's attack. Unknown command. You hit the hell hound. You kill the hell hound! Makhleb accepts your kill. Unknown command. There is an open door here. Unknown command. There is a huge open translucent gate, spattered with blood here. The hellephant blinks! You throw a boomerang. The boomerang hits the hellephant and shatters for extra damage. The hellephant is lightly wounded. You throw a boomerang. The boomerang hits the hellephant and shatters, but does no damage. The hellephant is lightly wounded. The hellephant blinks! You throw a boomerang. The boomerang hits the hellephant! The hellephant is moderately wounded. The hellephant tramples you! You stumble backwards! You slice the hellephant!! The hellephant is moderately wounded. You block the hellephant's attack. The hellephant bites you but does no damage. You block the hellephant's attack. You slice the hellephant!! The hellephant is heavily wounded. The hellephant breathes flames at you. The blast of flame misses you. You hit the hellephant but do no damage. The hellephant is heavily wounded. You slice the hellephant!! You tail-slap the hellephant, but do no damage. The hellephant is severely wounded. The hellephant blinks! The hellephant blinks! You start resting. A hellephant is nearby! You throw a boomerang. The boomerang hits the hellephant! The hellephant is severely wounded. You throw a boomerang. The boomerang hits the hellephant! The hellephant is almost dead. You throw a boomerang. The boomerang hits the hellephant. The hellephant is almost dead. You throw a boomerang. The boomerang hits the hellephant! The hellephant is almost dead. You throw a boomerang. The boomerang barely misses the hellephant. The hellephant blinks! You start resting. A hellephant is nearby! You throw a boomerang. The boomerang closely misses the hellephant. You throw a boomerang. The boomerang hits the hellephant and shatters for extra damage! The hellephant is almost dead. You throw a boomerang. The boomerang hits the hellephant! The hellephant is almost dead. You throw a boomerang. The boomerang hits the hellephant! You kill the hellephant! Makhleb accepts your kill. You start resting. Magic restored. There is a huge open translucent gate, spattered with blood here. There is an open door here. There is an open door here. Things that are here: a hell hound corpse; a hell hound corpse You see here a +0 pair of gloves. Things that are here: a staff of alchemy; a hell hound corpse Your pack is full. Things that are here: the amulet of Onyfred {Acrobat rC+ Str+3 Dex+5}; a hell hound corpse g - 13 potions of haste (gained 2) Your pack is full. Things that are here: the amulet of Onyfred {Acrobat rC+ Str+3 Dex+5}; a hell hound corpse Your pack is full. Things that are here: the amulet of Onyfred {Acrobat rC+ Str+3 Dex+5}; a hell hound corpse You see here a +1 dagger of electrocution. Things that are here: the amulet of Onyfred {Acrobat rC+ Str+3 Dex+5}; a hell hound corpse You see here a +1 dagger of electrocution. What level of the Shoals? (default 1, ? - help) Things that are here: a staff of alchemy; a hell hound corpse You see here a +0 pair of gloves. There is an open door here. Things that are here: a hell hound corpse; a hell hound corpse There is an open door here. There is a huge open translucent gate here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You see here a +0 giant club. You climb upwards. There is a stone staircase leading down here. You see here 3 stones. You see here 3 javelins. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. Things that are here: a +0 short sword; an orc skeleton There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You see here a stone. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Shoals here. You climb downwards. Welcome back to the Shoals! This branch is noisy: sounds don't travel as far here. There is a staircase back to the Lair, spattered with blood here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters, exclusion: orange crystal statue There is a stone staircase leading up here. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Okay, then. Unknown command. The merfolk shouts! The merfolk impaler shouts! You hear a shout! The merfolk aquamancer shouts! The snapping turtle hisses angrily. The merfolk siren shouts! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The orange crystal statue glitters topaz in the dim dungeon light. There is a transporter here. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You enter the transporter and appear at another place. You block the harpy's attack. The harpy completely misses you. The merfolk siren chants a haunting song. You resist with almost no effort. You block the merfolk's attack. The merfolk barely misses you. The merfolk impaler hits you from afar with a +2 trident of pain! You block the merfolk's attack. The orange crystal statue fixes its piercing gaze on you. You feel your power leaking away. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The harpy is severely wounded. The merfolk aquamancer is moderately wounded. The merfolk siren is moderately wounded. The merfolk is lightly wounded. The orange crystal statue resists. The orange crystal statue is lightly damaged. The merfolk is moderately wounded. The merfolk impaler is lightly wounded. The snapping turtle is moderately wounded. The snapping turtle seems to slow down. The merfolk is moderately wounded. The merfolk siren chants a haunting song. You resist with almost no effort. You block the merfolk impaler's attack. The merfolk misses you. The merfolk hits you but does no damage. You are poisoned. You block the harpy's attack. x2 The snapping turtle bites you from afar!! The merfolk completely misses you. The merfolk aquamancer hits you but does no damage. The merfolk impaler misses you. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You feel very sick. The harpy claws you but does no damage. You block the harpy's attack. The merfolk hits you but does no damage. The merfolk completely misses you. You block the harpy's attack. The harpy completely misses you. Unknown command. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The harpy is almost dead. The merfolk aquamancer is heavily wounded. The merfolk siren is severely wounded. The merfolk is heavily wounded. The orange crystal statue resists. The orange crystal statue is lightly damaged. The merfolk is heavily wounded. The merfolk impaler is moderately wounded. The snapping turtle is moderately wounded. The snapping turtle seems to slow down. The merfolk is heavily wounded. Your surroundings suddenly seem different. You feel sick. You feel sick. Unknown command. You feel sick. You enter the shallow water. Moving in this stuff is going to be slow. You feel sick. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +1 trident of venom; a merfolk skeleton The merfolk siren shouts! You enter the shallow water. Moving in this stuff is going to be slow. The merfolk shouts! The snapping turtle hisses angrily. The merfolk shouts! The harpy screeches! You hear a shout! You enter the shallow water. Moving in this stuff is going to be slow. There is a transporter here. You enter the transporter and appear at another place. The snapping turtle bites you but does no damage. You block the harpy's attack. The harpy claws you but does no damage. You block the merfolk's attack. The merfolk impaler hits you from afar with a +2 trident of pain. You writhe in agony. The orange crystal statue glitters. You resist with almost no effort. The merfolk closely misses you. The merfolk siren completely misses you. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The harpy is severely wounded. The merfolk aquamancer is moderately wounded. The merfolk siren is lightly wounded. The merfolk is lightly wounded. The orange crystal statue resists. The orange crystal statue is lightly damaged. The merfolk is lightly wounded. The merfolk impaler is moderately wounded. The snapping turtle is lightly wounded. The merfolk is heavily wounded. You block the harpy's attack. x3; The harpy misses you. The merfolk impaler hits you from afar with a +2 trident of pain. The merfolk throws a throwing net. The throwing net misses you. The merfolk hits you but does no damage. The snapping turtle completely misses you. The merfolk impaler hits you from afar with a +2 trident of pain! You writhe in agony. The merfolk hits you with a +0 trident of venom! The harpy claws you but does no damage. The harpy barely misses you. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. The harpy is almost dead. The merfolk aquamancer is heavily wounded. You kill the merfolk siren! Makhleb accepts your kill. The merfolk is severely wounded. The orange crystal statue resists. The orange crystal statue is moderately damaged. The merfolk is heavily wounded. The merfolk impaler is heavily wounded. The snapping turtle is moderately wounded. The merfolk is severely wounded. You block the harpy's attack. x2 The merfolk impaler hits you from afar with a +2 trident of pain! You block the harpy's attack. The harpy barely misses you. The merfolk completely misses you. The merfolk hits you but does no damage. The orange crystal statue glitters. The snapping turtle bites you from afar. The merfolk impaler barely misses you. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The heat is drained from your surroundings. You kill the harpy! Makhleb accepts your kill. You feel better. The merfolk aquamancer is severely wounded. The centaur warrior is lightly wounded. You kill the merfolk! Makhleb accepts your kill. You feel better. The orange crystal statue resists. The orange crystal statue is moderately damaged. The merfolk is severely wounded. The merfolk impaler is heavily wounded. The snapping turtle is moderately wounded. The snapping turtle seems to slow down. You kill the merfolk! Makhleb accepts your kill. You block the centaur warrior's attack. x2; The merfolk misses you. The orange crystal statue glitters. You resist with almost no effort. The merfolk impaler completely misses you. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ozocubu's Refrigeration. You are very lightly contaminated with residual magic. Your hands feel numb with cold. You resist. You block the centaur warrior's attack. x2 The merfolk impaler hits you from afar with a +2 trident of pain! You writhe in agony. The merfolk aquamancer casts a spell at you. The ball of steam hits you. You resist. The orange crystal statue glitters. You resist with almost no effort. The merfolk hits you from afar with a +0 trident. The merfolk impaler closely misses you. You block the snapping turtle's attack. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. Unknown command. Unknown command. Unknown command. The merfolk aquamancer gestures at you while chanting. You block the torrent of water. The wave splashes down. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The centaur warrior hits you but does no damage. You block the centaur warrior's attack. You slash the orange crystal statue! The orange crystal statue is heavily damaged. You block the centaur warrior's attack. The centaur warrior kicks you but does no damage. You block the merfolk aquamancer's attack. The orange crystal statue glitters. Unknown command. Your unstable footing causes you to fumble your attack. The centaur warrior hits you! You block the centaur warrior's attack. The merfolk aquamancer gestures at you while chanting. The shard of ice hits you but does no damage. Unknown command. Casting: Ozocubu's Refrigeration (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The centaur warrior is engulfed in a cloud of scalding steam. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. The merfolk misses you. The centaur warrior is engulfed in a cloud of scalding steam. You block the centaur warrior's attack. x2; You block the skyshark's attack. The skyshark tail-slaps you but does no damage. The skyshark misses you. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer gestures at you while chanting. The shard of ice misses you. The shard of ice hits the sea snake!!! Your unstable footing causes you to fumble your attack. The orange crystal statue fixes its piercing gaze on you. You feel your power leaking away. You block the merfolk's attack. The sea snake is engulfed in a cloud of scalding steam. The sea snake barely misses you. The water nymph gestures at you while chanting. The water swirls and strikes you!! The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk impaler barely misses you. You block the centaur warrior's attack. The centaur warrior completely misses you. The snapping turtle completely misses you. Your unstable footing causes you to fumble your attack. The merfolk aquamancer gestures at you while chanting. The shard of ice misses you. The shard of ice hits the sea snake!! The sea snake dies! The sea snake's corpse dissolves into shadows! You block the skyshark's attack. The skyshark completely misses you. You block the skyshark's attack. You block the merfolk's attack. The merfolk impaler closely misses you. The centaur warrior barely misses you. The centaur warrior completely misses you. The water nymph gestures at you while chanting. The water swirls and strikes you! Your unstable footing causes you to fumble your attack. The merfolk impaler misses you. The centaur warrior misses you. You block the centaur warrior's attack. The skyshark completely misses you. The skyshark tail-slaps you but does no damage. x2 The merfolk aquamancer gestures at you while chanting. The torrent of water hits you!! You consecrate your suffering and invoke the rites of blood! The blood arrow hits the merfolk aquamancer!! The merfolk aquamancer is almost dead. The blood arrow hits the snapping turtle!! The snapping turtle is severely wounded. The blood arrow hits the water nymph! The water nymph is lightly wounded. The blood arrow hits the centaur warrior!!! The centaur warrior is almost dead. The blood arrow hits the orange crystal statue!! The orange crystal statue is almost destroyed. The blood arrow hits the skyshark!! The skyshark is moderately wounded. The blood arrow hits the merfolk impaler!! You kill the merfolk impaler! Makhleb accepts your kill. You feel better. The blood arrow hits the merfolk aquamancer!! You kill the merfolk aquamancer! Makhleb accepts your kill. You feel better. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [tdtd] Species: White Draconian Job: Warper HP: 126/233; mods: 0/0 MP: 4/39; mod: 0 Stats: 18 (18) 23 (23) 20 (20) Position: (56, 44), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 28 | 22 | 13811 | 1051/1367 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 14 | 5625 | 0/900 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 10 | 3300 | 0/713 Dodging | X | 1 | 15 | 17 | 10244 | 77/1338 Stealth | X | 0 | 0 | 4 | 696 | 196/250 Shields | X | 0 | 0 | 10 | 2775 | 0/600 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 15 | 12 | 5395 | 579/892 Conjurations | X | 1 | 14 | 17 | 9200 | 650/1125 Hexes | X | 0 | 0 | 7 | 1902 | 238/476 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 9 | 2667 | 417/525 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 2 | 28 | 16 | 5671 | 368/742 Air Magic | X | 0 | 0 | 6 | 1259 | 209/350 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 12 | 3773 | 368/631 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #20: 418 #187: 1 Attributes: #12: 7245 #13: 3650 #23: 28986 #24: 1809725502 #49: 6359 Mutations: cold resistance: 1 (innate) cold-blooded: 1 (innate) Dis destruction: 1 (innate) Mark of the Celebrant: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #22: +9 vampiric demon blade eq slot #1, inv slot #51: scarf of resistance eq slot #2, inv slot #44: +2 hat of willpower eq slot #3, inv slot #9: +0 pair of gloves "Emmok" {rElec rF+} eq slot #4, inv slot #23: +3 pair of boots "Itoyblil" {rPois rCorr Int+5 SInv} eq slot #5, inv slot #11: +4 kite shield of the Shrieking God {rF+ rC+ Dex+4 Stlth+} eq slot #7, inv slot #33: ring "Roaq" {+Blink rPois Will+} eq slot #8, inv slot #7: ring "Jiter" {rElec rPois AC+4 Str+2} eq slot #9, inv slot #41: amulet "Pimu" {Acrobat ^Drain rF+ rN+ Regen+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈~~≈≈~~.~..# ##..~.~~~[~~~~~~≈≈ ≈≈≈≈≈≈≈~~~~..####..~....~~~~~~~≈≈ ≈≈≈≈≈≈≈~~~~.............~~~~~~≈≈≈ ≈≈≈≈≈≈~~~....#########..~~~~~~≈≈≈ ≈≈≈≈≈≈~~~...##.......##.~~~~~~≈≈≈ ≈≈≈≈≈~~~~...#ß.......ß#.~~~~~≈≈≈≈ ≈≈≈≈≈~~~~...#)...~~~.!#.~~~~~≈≈≈≈ ≈≈≈≈~~~~~~..#.$$.~m~[:#~~~~~≈≈≈≈≈ ≈≈≈≈~~~~~~.©#.t©@I~~.©#©~~~≈≈≈≈≈≈ ~≈≈≈~~~~~~..#.m)cF...)#~~~~≈≈≈≈≈≈ ~~~~~~~~~...#..$.....?#~~~≈≈≈≈≈≈≈ ~~~~~~~~~...#ß..?...(ß#~~≈≈≈≈≈≈≈≈ ..~.~~~~~...##.......##~≈≈≈≈≈≈≈≈≈ .....~~~~...)#########~~≈≈≈≈≈≈≈≈≈ ..~~~~~~~.......~~~~~~~~≈≈≈≈≈≈≈≈≈ ~~~~~~~~~..<...~~~~~~~~≈≈≈≈≈≈≈≈≈≈ ~~~.~~~~~~...~~~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: false xom_bazaar: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>