Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3818512700703364194 (custom seed) 85 tdtd the Digger (level 4, 24/24 HPs) Began as a Gargoyle Earth Elementalist on May 20, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:04:06 (2199 turns). tdtd the Digger (Gargoyle Earth Elementalist) Turns: 2199, Time: 00:04:07 Health: 24/24 AC: 5 Str: 12 XL: 4 Next: 48% Magic: 6/7 EV: 12 Int: 17 God: Gold: 144 SH: 0 Dex: 16 Spells: 4/8 levels left rFire . . . g - +1 mace (heavy) rCold + . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn c - ring of protection from cold MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons f - a +0 club g - a +1 heavy mace (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (right hand) d - a +6 ring of dexterity (left hand) h - a ring of resist corrosion Scrolls e - a scroll of noise {unknown} i - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} k - 2 scrolls of teleportation {unknown} Potions b - a potion of magic l - a potion of heal wounds {unknown} m - a potion of attraction {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting * Level 2.9 Conjurations * Level 4.8 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 36% 2d10 2% 1 b - Stone Arrow Conj/Erth 30% 3d8 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 18% N/A 8% 3 Brom's Barrelling Bould Conj/Erth 15% 2d4 36% 4 Petrify Alch/Erth 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History That would be overly suicidal. Okay, then. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 100% to hit) The blast of sand hits the ribbon worm. The ribbon worm is moderately wounded. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is almost dead. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Unknown command. You now have 110 gold pieces (gained 4). You now have 122 gold pieces (gained 12). m - a viscous coppery potion You now have 132 gold pieces (gained 10). You now have 136 gold pieces (gained 4). You open the door. There is an open door here. You see here a rat skeleton. Things that are here: a +0 club; a +0 robe Found a leather armour. You now have 144 gold pieces (gained 8). You see here a +0 leather armour. An endoplasm comes into view. The endoplasm quivers. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm. You kill the endoplasm! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...>).###.###.#.#.#.###. #..............#.#.#...#. #####.##.#.....#.#.###.#. #.##.#.###.#.#.#..... #.##.#.....[)#...#.#. #.##.#..#......###.#. #.##.#...........#∩#. #.##.##.#.##.#.#.#.#. #.##@##.#.##.#.#.#.#. #########.##.##.#.##.#.#.#.#. #.........#...#.#....#.#.#.#. #.##########..#.######.#.#.#. #####.## #.#..# #.#.#.#. .......### #.#.## #.#.#.#. .........# #.#.# #.#.#.#. .......#.#####.#.# #.#.#.#. .......#.....#.# #.#.#.#. There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 8 ball pythons 6 endoplasms 2 giant cockroaches (D:1) 4 goblins (D:1) 5 hobgoblins 2 jackals (D:1) 2 kobolds (D:2) 2 quokkas 6 bats 4 frilled lizards (D:1) 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 90 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 230 | D:1 | Reached skill level 4 in Earth Magic 540 | D:1 | Reached XP level 3. HP: 13/19 MP: 1/6 1359 | D:2 | Learned a level 3 spell: Stone Arrow 1731 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/7 1821 | D:2 | Found Hadd's Antique Armour Shoppe. 2199 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, st_stairs_2 D:2: layout_basic, serial_shops, shop D:3: layout_basic, gammafunk_ghost_mausoleum, chequers_serial_rivers_small_3, st_stairs_2, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 4 | 4.8 Conjurations | 2 | 2.9 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Mace | | 8 || 8 Punch | | 1 || 1 Cast: Sandblast | 51 | 12 || 63 Use: Potion | 2 | || 2 Scroll | 1 | || 1 Armour: Robe | 19 | 17 || 36 Dodge: Dodged | 19 | 20 || 39