tdtd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 5, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) the human corpse of Jessica (still there?) (62, 0, D) a +2 ring mail of willpower (62, 1, D) a +1 short sword of venom (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +2 quarterstaff of chaos a +1 cloak (62, 9, D) a +3 morningstar of holy wrath (62, 11, D) a jumping spider corpse (63, 0, D) the +4 shortbow of the Gibberer {heavy, Str+4} Str+4: It affects your strength (+4). (63, 3, D) a +0 dire flail a +0 robe the orc corpse of Blork the orc (63, 8, D) a +2 long sword of holy wrath (68, 0, D) a +3 hand axe of flaming (70, 8, D) a +1 war axe of venom (unseen) (70, 9, D) the ring of the Telling Gods {rF+ rN+ Stlth+} [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (71, 8, D) a wand of roots (2) (72, 8, D) a +4 ring of protection (72, 9, D) a +1 scimitar of flaming (unseen) (73, 1, D) a storm talisman (75, 1, D) a staff of earth (unseen)