tdtd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 5, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (61, 4, D) a +0 dire flail of protection (61, 8, D) a staff of conjuration (62, 0, D) the Unrestrained Analects (62, 1, D) a ring of flight (62, 4, D) a +6 hand axe of freezing (62, 8, D) a +3 long sword of flaming (62, 9, D) the Grimoire of the Glacier and Shifting Spells Type Level a - Apportation Translocation 1 b - Volatile Blastmotes Fire/Translocation 3 c - Gell's Gravitas Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. (64, 5, D) a +1 long sword of distortion (unseen) (68, 0, D) a +0 falchion of flaming (69, 0, D) a +0 halberd of distortion (70, 8, D) a staff of earth (70, 9, D) a +2 heavy shortbow (71, 8, D) a +2 halberd of venom (71, 11, D) the +8 war axe "Xoqel" {heavy, +Blink rElec Will+++ Int-2} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. +Blink: It lets you blink. (71, 16, D) a wand of iceblast (4) (71, 17, D) a wand of iceblast (3) (72, 8, D) the +6 plate armour of Snakes and Ladders {Harm rCorr} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (72, 9, D) a staff of death (72, 10, D) a yak corpse a wolf corpse (72, 11, D) a jackal corpse (72, 16, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. Trog disapproves of the use of such an item. (unseen) (72, 17, D) the +2 morningstar "Jeequrirch" {drain, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (73, 16, D) a +4 ring of protection (73, 17, D) a wand of paralysis (5) (75, 1, D) Sif Muna's Guide on Bad Luck Spells Type Level a - Jinxbite Hexes 2 b - Inner Flame Hexes/Fire 3 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Mana Viper Hexes/Summoning 5 Trog disapproves of the use of such an item.