tdtd Level 1 of the Dungeon (1, -25, D:1) a +0 dagger (2, -25, D:1) a +0 club (7, 24, D:1) a +0 dagger (11, 10, D:1) a +0 club (15, -11, D:1) a +0 dagger (16, 6, D:1) a +0 whip (17, -25, D:1) a +0 plate armour (18, 16, D:1) a +0 whip (19, 5, D:1) a +0 dagger (24, 24, D:1) a +0 dagger (28, 1, D:1) a +0 lajatang (36, -4, D:1) 5 stones (40, 4, D:1) 4 stones (41, 5, D:1) 4 stones (46, -18, D:1) a +0 sling (51, -11, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) an adder corpse (4, 7, D:2) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (10, 22, D:2) a jackal corpse (19, 24, D:2) a rat corpse (20, 1, D:2) a jackal corpse (skeletalised by now) (21, 3, D:2) a jackal corpse (skeletalised by now) (21, 8, D:2) a quokka corpse (skeletalised by now) (24, 31, D:2) a +0 club 4 stones (26, 9, D:2) a rat corpse (skeletalised by now) (27, -5, D:2) 6 stones (32, 3, D:2) a +1 vampiric dagger a kobold corpse (skeletalised by now) (33, 22, D:2) a +0 club a goblin corpse (35, 23, D:2) a hobgoblin corpse (38, 20, D:2) a +0 club (38, 31, D:2) a +0 dagger (42, 22, D:2) a +0 flail (43, 19, D:2) a +0 club