Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9805030626024172195 20 tdtd the Magician (level 3, 27/27 HPs) Began as a Djinni Alchemist on July 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (917 turns). tdtd the Magician (Djinni Alchemist) Turns: 917, Time: 00:01:04 Health: 27/27 AC: 2 Str: 7 XL: 3 Next: 0% Gold: 41 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . b - +0 rapier rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 rapier (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of fear {unknown} h - a scroll of brand weapon {unknown} i - a scroll of enchant weapon {unknown} Potions c - 3 potions of curing {unknown} e - a potion of lignification {unknown} g - a potion of enlightenment {unknown} j - a potion of might {unknown} Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes Level 0.0 Charms * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations Level 0.0 Transmutations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 60% 1d6 3% 1 b - Mercury Vapours Alch/Air 30% N/A 5% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 d - Olgreb's Toxic Radia Alch 15% N/A 36% 4 e - Sticky Flame Fire/Alch 15% 2d5 36% 4 f - Necrotise Necr 60% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python closely misses you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The ball python bites you. The ball python constricts you. You puncture the ball python! You kill the ball python! You see here a ball python corpse. A frilled lizard and a giant cockroach come into view. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (71% to hit) The sting misses the giant cockroach. The giant cockroach closely misses you. Unknown command. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (71% to hit) The sting hits the giant cockroach. The giant cockroach is poisoned. You kill the giant cockroach! Unknown command. A hobgoblin comes into view. The frilled lizard misses you. The frilled lizard bites you. You puncture the frilled lizard! You kill the frilled lizard! The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You puncture the hobgoblin! You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Necrotise wells up from within. Spell assigned to 'f'. Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #####.# ###.# #.# #.# ....# #.# #.# ##### #.## #.# ## #..# #.# .# ###.### #.# .# #.....# #.# .######.###.####.# ........# #.....@# ###.###.###.###### ............# #.....###.### #.###.###.# ..# #.....# #.###..#### #......# ######.# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins (D:1) A kobold (D:1) 4 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Djinni Alchemist began the quest for the Orb. 0 | D:1 | tdtd set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 41 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/0 541 | D:1 | Found a faded altar of an unknown god. 654 | D:1 | Reached skill level 1 in Fighting 908 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 908 | D:1 | Learned a level 1 spell: Necrotise 917 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_ring, nicolae_ecumenical_snake_handling, st_stairs_14 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Rapier || 8 Cast: Sting || 33 Armour: Robe || 7 Dodge: Dodged || 11