Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c535 (webtiles) character file. Game seed: 5790460104071601160 122 tdtd the Conjurer (level 4, -5/23 (25) HPs) Began as a Deep Elf Conjurer on July 8, 2024. Slain by a wight ... wielding a +0 spear (8 damage) ... on level 6 of the Dungeon. The game lasted 00:04:00 (2626 turns). tdtd the Conjurer(Deep Elf Conjurer) Turns: 2626, Time: 00:04:01 HP: -5/23 (25) AC: 3 Str: 10 XL: 4 Next: 78% MP: 16/21 EV: 11 Int: 25 God: Gold: 805 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . c - +5 hand axe "Cezxidol" {drain, rPois Str+6 Stlth-} rCold . . . (no shield) rNeg . . . a - +1 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.17/turn %: no passive effects @: lightly drained A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 805 gold pieces. Inventory: Hand Weapons c - the +5 hand axe "Cezxidol" (weapon) {drain, rPois Str+6 Stlth-} (You found it on level 2 of the Dungeon) Str+6: It affects your strength (+6). rPois: It protects you from poison. Stlth-: It makes you less stealthy. j - a +0 whip of venom n - a +1 dagger of venom Missiles m - 4 poisoned darts Armour a - a +1 robe (worn) g - a +0 ring mail i - a +0 leather armour Jewellery d - a ring of magical power (left hand) Wands e - a wand of digging (6) l - a wand of paralysis (3) Potions b - a potion of magic Skills: + Level 1.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Hepliaklqana Shops: D:2 ( Message History You feel aware of your surroundings. Found a stone staircase leading down. You open the door. Found a robe and a glowing mace. There is an open door here. Found 13 gold pieces. Found an escape hatch in the ceiling. Found a leather armour. You see here a +1 mace of venom. A wight comes into view. It is wielding a +0 spear. A wight comes into view. It is wielding a +0 great sword. The wight hits you with a +0 spear! There is an escape hatch in the ceiling, spattered with blood here. The wight hits you with a +0 spear! You feel drained. A mysterious force pulls you upwards. The hatch slams shut behind you. Found a fizzy dark potion. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (81% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (moderately damaged, 81% to hit) The searing ray hits the wight but does no damage. The wight is moderately damaged. (Press . to maintain the ray.) The wight misses you. The wight hits you but does no damage. The searing ray hits the wight. The wight is severely damaged. The wight hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 spear! You die... # ##### #.. ...###.... ......# #z...# #@z♣ #...!# ..#### ..## .#. #.#. # #. ## You could see 2 wights. Vanquished Creatures 5 gnolls 2 adders (D:3) 2 dart slugs 3 orcs (D:3) 4 ball pythons 3 bats 7 endoplasms A giant cockroach (D:3) 3 hobgoblins (D:1) 5 kobolds 2 quokkas A frilled lizard (D:1) 4 goblins 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 43 | D:1 | Reached XP level 2. HP: 3/16 MP: 1/8 623 | D:1 | Reached skill level 5 in Conjurations 676 | D:1 | Reached XP level 3. HP: 20/20 MP: 10/10 909 | D:1 | Reached skill level 1 in Fighting 1015 | D:1 | Learned a level 2 spell: Searing Ray 1386 | D:2 | Found Jomeah's Weapon Shoppe. 1387 | D:2 | Identified the +5 hand axe "Cezxidol" {drain, rPois Str+6 | Stlth-} 1419 | D:2 | Reached XP level 4. HP: 20/25 MP: 11/11 1502 | D:2 | Found a hazy altar of Hepliaklqana. 1971 | D:2 | Identified a scroll of acquirement 1971 | D:2 | Acquired 592 gold pieces 2170 | D:3 | Identified the +0 plate armour "Wuutrugi" {*Corrode rF+ | rN++ Slay-2} 2594 | D:4 | You fall into a shaft and drop 3 floors! 2626 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_crystal D:3: layout_rooms, grunt_ministairs_14, kennysheep_generic_room_14 D:4: layout_rooms, minmay_lizard_king D:6: layout_basic, zin_treasury, serial_undead, serial_undead_b, serial_undead_b, serial_undead_c, serial_undead_d, serial_undead_b, serial_undead_d, serial_undead_b, minmay_misc_feat_diagonals, grunt_decor_one_mirror, corner_web_ring, minmay_bent D:7: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Fighting | 1 | 1.5 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | 33 || 85 Searing Ray | 2 | 4 || 6 Use: Scroll | 2 | 3 || 5 Potion | 2 | 2 || 4 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 1 | 6 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2623 | 2494 | 129 | 106 | 2100 | 6 | 437.2 | Dungeon | 2623 | 2494 | 129 | 106 | 2100 | 6 | 437.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1274 daAuts D:2: 730 daAuts D:3: 563 daAuts D:7: 28 daAuts D:4: 23 daAuts D:6: 2 daAuts