Dungeon Crawl Stone Soup version 0.32-a0-1722-g17eea93bd4 (webtiles) character file. Game seed: 1776422555852271550 508 tdtd the Conjurer (level 7, 0/41 HPs) Began as an Octopode Conjurer on July 11, 2024. Slain by a water moccasin (8 damage) ... on level 6 of the Dungeon. The game lasted 00:05:19 (3847 turns). tdtd the Conjurer(Octopode Conjurer) Turns: 3847, Time: 00:05:21 Health: 0/41 AC: 1 Str: 7 XL: 7 Next: 18% Magic: 2/11 EV: 12 Int: 22 God: Gold: 91 SH: 0 Dex: 10 Spells: 1/12 levels left rFire . . . h - +1 short sword rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . j - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons h - a +1 short sword (weapon) Missiles c - 10 poisoned darts Jewellery j - a ring of protection from cold (left tentacle) Scrolls e - 3 scrolls of teleportation g - 3 scrolls of poison Potions a - 2 potions of magic b - a potion of cancellation d - a potion of brilliance {unknown} f - a potion of lignification {unknown} i - a potion of might {unknown} m - a potion of curing {unknown} n - 2 potions of haste {unknown} Skills: + Level 3.4 Dodging - Level 2.6 Stealth - Level 3.2 Spellcasting * Level 7.0 Conjurations * Level 1.9 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 19% 2 Fireball Conj/Fire 9% 3d6 61% 5 Ignite Poison Fire/Alch 7% N/A 63% 4 Sticky Flame Fire/Alch 7% 2d4 63% 4 Summon Hydra Summ 1% N/A 100% 7 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Uskayaw Xom Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit) The searing ray hits the ogre! The ogre is almost dead. The searing ray misses the howler monkey. (Press . to maintain the ray.) The howler monkey hoots and howls with incredible vigour! The ogre barely misses you. You hear an angry hiss. You hear a bark! You hear a shout! You hear a bark! The searing ray hits the ogre! You kill the ogre! The searing ray hits the howler monkey! The howler monkey is heavily wounded. Your Conjurations skill increases to level 7! Your Alchemy skill increases to level 1! You have reached level 7! The searing ray hits the howler monkey. The howler monkey is severely wounded. The searing ray hits the howler monkey! You kill the howler monkey! You finish channelling your searing ray. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Unknown command. You closely miss the water moccasin. Your grab misses the water moccasin. You squeeze the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ..# #.# #.# #.# ###### #.# .....# #.# ####.# ##.#########.### ####†###.......S@.....# #...........#######.#.# .....†).....# ..##.##.#.### ..##.##.#.# ...#.##.#.# ...#.##.#+## ...####S...# ...# #.>...# You could see a water moccasin. Vanquished Creatures A black bear (D:2) An ogre (D:6) A phantom (D:3) 2 howler monkeys A hound (D:3) An iguana (D:6) A gnoll (D:1) 5 adders 3 dart slugs 3 ribbon worms An orc (D:3) 8 bats 5 endoplasms A giant cockroach (D:1) A goblin (D:3) 7 hobgoblins 3 jackals (D:3) 4 kobolds 3 quokkas (D:3) 6 ball pythons 6 frilled lizards 5 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 231 | D:1 | Got the Essays on the Coals 513 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 909 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 912 | D:1 | Learned a level 2 spell: Searing Ray 1672 | D:2 | Noticed a black bear 1682 | D:2 | Killed a black bear 1683 | D:2 | Reached skill level 5 in Conjurations 1683 | D:2 | Reached XP level 4. HP: 15/27 MP: 1/8 1683 | D:2 | Reached XP level 5. HP: 17/31 MP: 1/9 2077 | D:2 | Found a faded altar of an unknown god. 2457 | D:3 | Reached skill level 6 in Conjurations 2457 | D:3 | Found a snail-covered altar of Cheibriados. 2641 | D:3 | Found a hide-covered altar of Uskayaw. 2813 | D:3 | Reached XP level 6. HP: 36/36 MP: 5/10 3127 | D:3 | Found a shimmering altar of Xom. 3326 | D:3 | Learned a level 4 spell: Fulminant Prism 3331 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3648 | D:3 | You fall into a shaft and drop 3 floors! 3822 | D:6 | Noticed a water moccasin 3835 | D:6 | Reached skill level 7 in Conjurations 3835 | D:6 | Reached skill level 1 in Alchemy 3835 | D:6 | Reached XP level 7. HP: 15/41 MP: 3/11 3847 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners, serial_forest, infiniplex_forest_end_2, infiniplex_forest_straight_3, infiniplex_forest_lined_room_, infiniplex_forest_lined_3, infiniplex_forest_end_1, infiniplex_forest_clump_curved, infiniplex_forest_lined_corner D:2: layout_loops_ring, shapermc_ecumenical_altar_hornbeckon D:3: layout_loops_ring, kennysheep_slug_shrine, xom_confusion_cloud, lemuel_doored_altar, serial_shops, nicolae_shop_pleasant_corner_grove, minmay_distorted D:6: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_loops_corners, kennysheep_little_box, minmay_temple_entry_statues_fountains Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 | 3.2 Conjurations | 5 6 7 | 7.0 Dodging | 3 | 3.4 Alchemy | 1 | 1.9 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 2 | 11 | 1 || 14 Tentacles | 1 | 1 | 1 || 3 Constrict | | 3 | || 3 Cast: Magic Dart | 49 | 109 | 1 || 159 Searing Ray | | 2 | || 2 Use: Scroll | 1 | 5 | || 6 Armour: Skin | 2 | 20 | 2 || 24 Dodge: Dodged | 5 | 31 | || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3847 | 3689 | 158 | 748 | 2542 | 4 | 961.8 | Dungeon | 3847 | 3689 | 158 | 748 | 2542 | 4 | 961.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1411 daAuts D:2: 1250 daAuts D:3: 986 daAuts D:6: 198 daAuts