tdtd Level 1 of the Dungeon (0, 0, D:1) 5 stones (9, 9, D:1) 3 stones (10, -39, D:1) a hobgoblin corpse (skeletalised by now) (16, -7, D:1) 7 stones (20, -28, D:1) a hobgoblin skeleton (21, -25, D:1) a jackal skeleton (21, -24, D:1) a jackal skeleton (21, -22, D:1) a +0 club (31, -42, D:1) a quokka skeleton (32, -4, D:1) 3 poisoned darts (34, 3, D:1) a hobgoblin corpse (skeletalised by now) (37, -19, D:1) a hobgoblin skeleton (38, 1, D:1) 5 stones (40, -22, D:1) a quokka skeleton (41, 6, D:1) 4 stones (46, -17, D:1) a +0 dagger a goblin skeleton (47, -4, D:1) 7 stones (50, -22, D:1) a frilled lizard corpse (skeletalised by now) (59, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (66, -14, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, 36, D:2) 5 stones (10, 12, D:2) a +0 short sword a kobold skeleton (11, 36, D:2) a bat corpse (skeletalised by now) (12, 10, D:2) 3 large rocks (29, 31, D:2) a +0 leather armour (32, 36, D:2) 5 stones (35, 7, D:2) a scroll of noise Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -39, D:3) a +0 sling (8, -24, D:3) a frilled lizard corpse a quokka corpse (11, -29, D:3) the +3 dagger of Heiq {flame, rF+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire.