Dungeon Crawl Stone Soup version 0.33-a0-27-gdf10614e8e (webtiles) character file. Game seed: 7657014532561785793 202 tdtd the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Aug 27, 2024. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 4 of the Dungeon. The game lasted 00:05:17 (2750 turns). tdtd the Conjurer(Deep Elf Conjurer) Turns: 2750, Time: 00:05:18 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 50% Magic: 11/14 EV: 16 Int: 25 God: Gold: 211 SH: 5 Dex: 13 Spells: 2/13 levels left rFire . . . k - +0 dagger rCold . . . (no shield) rNeg + . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of reflection Stlth ++ d - +5 ring of evasion HPRegen 0.24/turn e - ring of positive energy MPRegen 0.28/turn %: reflection @: no status effects A: magic regeneration a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 211 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Missiles j - 9 poisoned darts m - 4 curare-tipped darts Armour a - a +1 robe (worn) p - an orb of mayhem q - a +0 ring mail s - a +0 leather armour Jewellery d - a +5 ring of evasion (left hand) e - a ring of positive energy (right hand) g - an amulet of reflection (around neck) i - an amulet of faith Scrolls f - a scroll of teleportation h - 3 scrolls of identify n - 3 scrolls of vulnerability o - 3 scrolls of noise Potions b - a potion of magic c - 2 potions of curing {unknown} l - a potion of invisibility {unknown} r - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting + Level 2.9 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.3 Conjurations + Level 0.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 21% 3d7 7% 3 Summon Ice Beast Ice/Summ 6% N/A 26% 3 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. Okay, then. Okay, then. Okay, then. The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! You hear a shout! You start removing your armour. You continue removing your orb of mayhem. x2 The orc priest hits you with a +0 club. You continue removing your orb of mayhem. The orc priest completely misses you. You continue removing your orb of mayhem. The orc priest closely misses you. You finish removing your orb of mayhem. The orc priest attacks as it pursues you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (83% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" x2 The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #o# #.# #.# ##'## #. ##o..## # #.#### ##.....## ###. #.##.## ##.....†.# ....###.#...####.........# ..............@oo........+ #..#.......####.........# #.........## ##.......## #.........# ##.....## #.###...### ##...## ##.## #+## #.# #.# .# #.# ##)## You could see 2 orc priests and an orc. Vanquished Creatures A howler monkey (D:4) A bombardier beetle (D:3) 2 adders A gnoll (D:1) 2 dart slugs A ribbon worm (D:3) 4 orcs 17 ball pythons 4 bats 8 endoplasms 3 giant cockroaches 4 goblins 7 hobgoblins 7 jackals (D:2) 8 kobolds 4 quokkas 3 frilled lizards (D:1) 3 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 190 | D:1 | You fall into a shaft and drop 1 floor! 307 | D:1 | Reached skill level 5 in Conjurations 427 | D:1 | Learned a level 2 spell: Searing Ray 553 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 913 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1773 | D:3 | Reached skill level 6 in Conjurations 2195 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/14 2460 | D:3 | Learned a level 4 spell: Fulminant Prism 2465 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2750 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms, minmay_tetromino_s2 D:2: layout_basic D:3: layout_basic, minmay_cupped D:4: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.8 Fighting | | 0.7 Dodging | | 2.9 Stealth | | 2.4 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | 81 || 162 Searing Ray | | 4 || 4 Use: Scroll | 7 | 2 || 9 Armour: Robe | | 2 || 2 Dodge: Dodged | | 5 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2751 | 2692 | 59 | 77 | 2185 | 4 | 687.8 | Dungeon | 2751 | 2692 | 59 | 77 | 2185 | 4 | 687.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 965 daAuts D:2: 810 daAuts D:1: 730 daAuts D:4: 245 daAuts