Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 7100570211264611870 52 tdtd the Apothecary (level 3, -1/24 HPs) Began as a Merfolk Alchemist on Oct 10, 2024. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (1167 turns). tdtd the Apothecary (Merfolk Alchemist) Turns: 1167, Time: 00:01:29 Health: -1/24 AC: 3 Str: 8 XL: 3 Next: 85% Magic: 2/6 EV: 11 Int: 16 God: Gold: 24 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) f - a +0 leather armour Potions b - a potion of magic c - a potion of brilliance {unknown} e - 2 potions of lignification {unknown} h - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 6.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 22% N/A 9% 2 Olgreb's Toxic Radiance Alch 21% N/A 16% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Sticky Flame Fire/Alch 11% 2d5 50% 4 Call Canine Familiar Summ 1% N/A 52% 3 Sigil of Binding Hex 1% N/A 52% 3 Dimensional Bullseye Hex/Tloc 0% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The sting misses the gnoll. The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll closely misses you. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll shouts! The gnoll hits you with a +0 whip. The sting hits the gnoll. The gnoll looks as sick as possible! The gnoll is almost dead. You kill the gnoll! The gnoll looks more healthy. The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. Found 11 gold pieces. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll looks more healthy. You see here 11 gold pieces. You now have 24 gold pieces (gained 11). As you open the door, it creaks loudly! An endoplasm comes into view. The endoplasm quivers. The gnoll completely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The gnoll closely misses you. The gnoll barely misses you. The endoplasm misses you. The gnoll barely misses you. x2 The endoplasm freezes you. You are frozen. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. Found 5 stones. A goblin comes into view. It is wielding a +0 dagger. The endoplasm closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... #.# #.### #...# ###.### ##...### #.....g### #......'.# #......#.########## ##......J.g@....... #.######..######## #.. ........ #. ####...### #. #(g.# #...# #.... #.#.#. You could see a gnoll, an endoplasm and a goblin (wandering). Vanquished Creatures Jessica (D:2) A gnoll (D:2) 2 goblins 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 345 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 714 | D:1 | Reached skill level 5 in Alchemy 1081 | D:2 | Noticed Jessica 1086 | D:2 | Killed Jessica 1087 | D:2 | Reached skill level 6 in Alchemy 1087 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1167 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic D:2: layout_basic, hex_medium, kennysheep_nondescript, uniq_jessica, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 6 | 6.2 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Sting || 31 Use: Scroll || 2 Armour: Robe || 11 Dodge: Dodged || 18