Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5462332950787817902 235 tdtd the Conjurer (level 6, 35/35 HPs) Began as a Tengu Conjurer on Oct 17, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:03:58 (3146 turns). tdtd the Conjurer (Tengu Conjurer) Turns: 3146, Time: 00:03:58 Health: 35/35 AC: 6 Str: 7 XL: 6 Next: 5% Magic: 11/11 EV: 26 Int: 20 God: Gold: 229 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . j - +0 short sword (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ k - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 229 gold pieces. Inventory: Hand Weapons j - a +0 short sword of flaming (weapon) Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery g - a ring of ice k - a +4 ring of protection (left hand) Scrolls f - 2 scrolls of identify Potions b - a potion of magic c - 2 potions of heal wounds e - 2 potions of lignification {unknown} h - a potion of mutation {unknown} i - 2 potions of cancellation {unknown} Skills: + Level 1.6 Fighting - Level 3.0 Dodging - Level 2.9 Stealth + Level 3.3 Spellcasting * Level 7.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 68% 1d7 3% 1 Mercury Vapours Alch/Air 6% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Olgreb's Toxic Radiance Alch 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History (Press . to maintain the ray.) An endoplasm comes into view. An endoplasm is nearby! The searing ray hits the endoplasm. The endoplasm is almost dead. The searing ray hits the endoplasm. You kill the endoplasm! Magic restored. f - a scroll of identify f - 2 scrolls of identify (gained 1) You now have 229 gold pieces (gained 9). A hound comes into view. A hound is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jelly comes into view. The searing ray hits the hound. The hound is moderately wounded. The hound barks! (Press . to maintain the ray.) An endoplasm comes into view. The searing ray hits the hound. The hound is moderately wounded. The searing ray hits the hound! The hound is almost dead. The searing ray hits the endoplasm! You kill the endoplasm! The hound stops to sniff the ground. The hound completely misses you. x2 The searing ray hits the hound! You kill the hound! The searing ray hits the jelly! The jelly is severely wounded. You finish channelling your searing ray. The searing ray hits the jelly. You kill the jelly! (Press . to maintain the ray.) Your Conjurations skill increases to level 7! You have reached level 6! Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . .. #... ..# ..# ... ... #.###.# # ......# . ##.####...####### . ................# # #.........@###.# ...#.#..#.....# #####.#.#..####..# ...........# .# .....##.#.###### .. . #...†......... ># #####.......... . #......######## #.###.## There were no monsters in sight! Vanquished Creatures A phantom (D:3) A hound (D:4) A jelly (D:4) A gnoll (D:1) 3 adders (D:2) 3 ribbon worms 8 endoplasms 6 giant cockroaches 2 goblins 3 hobgoblins 8 jackals 5 ball pythons A bat (D:2) 2 frilled lizards (D:3) 3 kobolds 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 461 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/7 515 | D:1 | Learned a level 2 spell: Searing Ray 1390 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 1980 | D:3 | Reached skill level 6 in Conjurations 2039 | D:3 | Found a faded altar of an unknown god. 2318 | D:3 | Noticed a phantom 2347 | D:3 | Killed a phantom 2348 | D:3 | Reached skill level 1 in Fighting 2348 | D:3 | Reached XP level 5. HP: 29/29 MP: 1/10 3075 | D:4 | Reached skill level 7 in Conjurations 3075 | D:4 | Reached XP level 6. HP: 35/35 MP: 3/11 3146 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic D:2: layout_rooms D:3: layout_loops_ring, chequers_ecumenical_altar_grove, grunt_ministairs_10 D:4: layout_basic, serial_shops, nicolae_shop_hallway_plus, serial_library_hellmonk_room_c Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.0 Conjurations | 6 7 | 7.1 Fighting | 1 | 1.6 Spellcasting | 3 | 3.3 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 15 || 21 Kick | 2 | 6 || 8 Peck | | 1 || 1 Cast: Magic Dart | 35 | || 35 Searing Ray | 6 | 19 || 25 Use: Scroll | 2 | 2 || 4 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 8 | 42 || 50