Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12056455917523634283 21 tdtd the Conjurer (level 2, -3/15 HPs) Began as a Tengu Conjurer on Oct 25, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (910 turns). tdtd the Conjurer (Tengu Conjurer) Turns: 910, Time: 00:01:55 Health: -3/15 AC: 5 Str: 7 XL: 2 Next: 87% Magic: 1/6 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . f - +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles h - 3 curare-tipped darts Armour a - a +0 robe (worn) f - a +2 pair of gloves (worn) g - a +0 buckler Scrolls i - 3 scrolls of brand weapon {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 6.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence is heavily wounded. Terence completely misses you. You closely miss Terence. You claw Terence. Terence is severely wounded. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 mace! You hit Terence. Your kick misses Terence. Terence is severely wounded. Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Your peck misses Terence. Terence is severely wounded. Terence hits you with a +0 mace. You barely miss Terence. You claw Terence. You peck Terence, but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. You claw Terence, but do no damage. You peck Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You claw Terence. You peck Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" # ............ #. #..#............# ...##............... †..............$... .................. .....#..#..# .... .....#.....## .$# .)..........###@### ....##....<.#..@..## ..#................# . ##)...............# #.............>...# #.........<.........# #...................# ##..................# .................?.|# ...##............... You could see Terence. Vanquished Creatures 3 ball pythons 5 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:2) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 300 | D:1 | Found Waxzon's Magic Scroll Shop. 370 | D:1 | Learned a level 2 spell: Searing Ray 636 | D:1 | Reached skill level 6 in Conjurations 897 | D:2 | Noticed Terence 910 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, serial_shops, shop, minmay_cut_off D:2: layout_rooms, nicolae_grassy_gnolls, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Dagger || 11 Kick || 5 Peck || 4 Cast: Magic Dart || 28 Searing Ray || 3 Armour: Robe || 7 Dodge: Dodged || 8