tdtd Level 1 of the Dungeon (2, -6, D:1) a +0 short sword (5, -18, D:1) a hobgoblin corpse (skeletalised by now) (10, -38, D:1) a +0 short sword (30, -22, D:1) 6 stones (36, -48, D:1) a +0 falchion (43, 3, D:1) a bat corpse (skeletalised by now) (45, -33, D:1) a ball python skeleton (46, -37, D:1) a jackal corpse (skeletalised by now) (48, -11, D:1) a +0 scale mail (54, -20, D:1) a +0 robe (55, -18, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 6 atropa-tipped darts (9, -13, D:2) a +0 club (20, -7, D:2) a jackal skeleton (21, -8, D:2) a jackal skeleton (21, 20, D:2) a +0 spear (30, -9, D:2) 6 stones (39, -7, D:2) a +0 club (39, 24, D:2) a +0 leather armour (42, 3, D:2) a rat skeleton (48, -4, D:2) a ball python skeleton (49, -19, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (50, -19, D:2) a +0 short sword (55, 21, D:2) a rat corpse (skeletalised by now) (62, 27, D:2) a +0 spear Level 3 of the Dungeon (0, 4, D:3) a +0 robe (7, -4, D:3) a +0 hand axe (7, 14, D:3) the +10 broad axe of the Desert {vamp, Str+5 Int-5 Dex+2} Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (29, 4, D:3) a bat corpse (29, 22, D:3) a +0 club (33, 1, D:3) a ball python corpse (33, 21, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (33, 23, D:3) a scroll of blinking (43, -21, D:3) a +0 dagger a kobold corpse