Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3527253330368192967 26 tdtd the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on June 26, 2025. Slain by Sigmund ... wielding a +1 vampiric scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (951 turns). tdtd the Conjurer (Deep Elf Conjurer) Turns: 951, Time: 00:01:23 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 0/8 EV: 11 Int: 22 God: Gold: 23 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . f - +2 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons f - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Potions b - a potion of magic c - a potion of curing d - a potion of mutation h - a potion of invisibility Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 vampiric scythe and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund closely misses you. The searing ray hits Sigmund! Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +1 vampiric scythe! Sigmund draws strength from your wounds! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 vampiric scythe and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund gestures at you while chanting. You resist with significant effort. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +1 vampiric scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ################## ### .................##.... ###############...).# #..#### ##### #####..# ....# #.....@# ###.# #.####..@..... #.# # #.#####.> ###.###.... ..# ........# #.# ###.##### #.# # #.# .# #.# # #.# #.. ..# ###.# #.# You could see Sigmund. Vanquished Creatures 3 hobgoblins 4 quokkas 4 ball pythons 2 bats (D:1) 2 endoplasms (D:1) 3 giant cockroaches 4 goblins 3 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Found a faded altar of an unknown god. 263 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 582 | D:1 | Reached skill level 5 in Conjurations 785 | D:2 | Learned a level 2 spell: Searing Ray 941 | D:2 | Noticed Sigmund 951 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, basic_ecumenical_altar, chequers_garden D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Armour: Robe || 2 Dodge: Dodged || 1