Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7603909177853276266 109 tdtd the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on July 1, 2025. Mangled by an ogre ... wielding a +0 giant club (33 damage) ... on level 3 of the Dungeon. The game lasted 00:03:22 (2105 turns). tdtd the Conjurer (Deep Elf Conjurer) Turns: 2105, Time: 00:03:23 Health: -9/24 AC: 5 Str: 4 XL: 4 Next: 60% Magic: 4/12 EV: 10 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 9/12 levels left rFire + . . i - +0 falchion rCold . . . (no offhand) rNeg . . . m - +2 leather armour {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons e - the +3 sling of Termination {flame, Str+4} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). i - a +0 falchion (weapon) Armour a - a +0 robe m - a +2 leather armour of fire resistance (worn) Jewellery g - a +4 ring of slaying (worn) Wands l - a wand of charming (9) Scrolls k - a scroll of teleportation n - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} h - a potion of resistance {unknown} j - a potion of invisibility {unknown} Talismans o - a riddle talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 40% 2d8 7% 2 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 41% 4 Launch Clockwork Bee Frge 5% N/A 43% 3 Eringya's Surprising Cr Summ 5% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the adder. You kill the adder! Your Conjurations skill increases to level 6! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) A jackal comes into view. The searing ray hits the ogre. The ogre is moderately wounded. The jackal barks! The ogre barely misses you. The searing ray hits the ogre. The ogre is heavily wounded. A kobold comes into view. It is wielding a +0 club. The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) Okay, then. The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) The kobold shouts! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... . .. ### # .K. #.. # ...h #.# # .....##.####### # ### .....hO........ ## ##.. ##@## ##. #..# #####...#######.# #.. #..# .................# ##. ...# ##.###...##.############ #..# ##.###.# #...... #..# #.# #.# #.##### #..####### #.###.# #. #........# #..##.# #. #.######.# ##...#)# #.# #. You could see an ogre, 2 jackals and a kobold. Vanquished Creatures An orc priest (D:3) 3 adders A dart slug (D:1) 5 orcs (D:3) 4 endoplasms 4 hobgoblins 4 jackals A quokka (D:3) 6 ball pythons 6 bats 3 frilled lizards 6 goblins 6 kobolds 5 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Found Maydgh's Antique Armour Shop. 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 418 | D:1 | Reached skill level 5 in Conjurations 772 | D:1 | Learned a level 2 spell: Searing Ray 983 | D:2 | Reached XP level 3. HP: 11/19 MP: 6/10 1069 | D:2 | Identified the +3 sling of Termination {flame, Str+4} 1141 | D:2 | Found an iron altar of Okawaru. 1703 | D:3 | Reached XP level 4. HP: 18/24 MP: 1/12 2098 | D:3 | Noticed an ogre 2101 | D:3 | Reached skill level 6 in Conjurations 2105 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, serial_shops, nicolae_shop_trees D:2: layout_basic, basic_altar D:3: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 1 | || 1 Cast: Magic Dart | 65 | 16 || 81 Searing Ray | 6 | 2 || 8 Use: Scroll | 4 | || 4 Armour: Robe | 5 | || 5 Leather armour | | 1 || 1 Dodge: Dodged | 1 | 2 || 3