tdtd Level 1 of the Dungeon (26, 30, D:1) a +0 robe (33, 18, D:1) a +0 morningstar (35, 12, D:1) 5 stones (36, 47, D:1) a +0 ring mail (37, 45, D:1) a +0 dagger a goblin skeleton (38, 42, D:1) a rat skeleton (39, 35, D:1) a +0 mace (45, 31, D:1) a +0 dagger (50, 55, D:1) a jackal corpse (skeletalised by now) (54, 44, D:1) a +0 short sword 2 stones (58, 15, D:1) a jackal corpse (skeletalised by now) (64, 30, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 stones (4, 3, D:2) a +0 pair of boots (7, 21, D:2) a +0 dagger (10, -2, D:2) a +0 robe (11, 13, D:2) a +0 whip a +0 flail a +0 club a gnoll corpse a hobgoblin corpse (15, -4, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (21, -11, D:2) a hobgoblin corpse (skeletalised by now) (22, 7, D:2) a +0 dagger (25, 4, D:2) a +0 robe (34, -4, D:2) a +0 dagger 4 stones (36, -3, D:2) a +0 scale mail (42, 4, D:2) a jackal corpse (skeletalised by now) (47, 16, D:2) a +0 ring mail (49, 15, D:2) a +0 spear