tdtd Level 1 of the Dungeon (3, 27, D:1) a +0 whip (29, 1, D:1) a +0 leather armour (33, 41, D:1) a +0 scale mail (33, 46, D:1) a +0 leather armour (44, 9, D:1) a +0 dagger (44, 30, D:1) a +0 short sword (50, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 16, D:2) a ball python skeleton (7, 6, D:2) a +2 heavy war axe (7, 33, D:2) a +0 mace (15, 25, D:2) a +0 dagger a +0 dagger a +0 sling a +0 club a goblin skeleton a goblin skeleton a goblin skeleton (15, 26, D:2) a +0 dagger a goblin skeleton (15, 27, D:2) a +0 club a +0 animal skin a +0 helmet a +0 club a hobgoblin skeleton a goblin skeleton a hobgoblin skeleton (15, 28, D:2) a +0 dagger a goblin skeleton (16, 11, D:2) a +0 short sword (18, 33, D:2) a +0 chain mail (23, -5, D:2) a +0 trident (34, 10, D:2) a +0 chain mail (36, 20, D:2) a +0 dagger (44, 16, D:2) a +0 spear of venom (50, -5, D:2) a +0 mace Level 3 of the Dungeon (3, 0, D:3) a +0 spear (4, -1, D:3) 9 stones (11, 8, D:3) a bat corpse (19, 16, D:3) a frilled lizard corpse (20, 15, D:3) a +0 dagger a +0 robe the human corpse of Jessica (24, 21, D:3) a +0 short sword (37, 23, D:3) a +0 hand axe (38, 22, D:3) a bat corpse (42, 5, D:3) 5 poisoned darts (45, 11, D:3) a +0 ring mail (48, 1, D:3) a potion of enlightenment (48, 3, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (48, 5, D:3) a scroll of amnesia (49, 9, D:3) a +0 chain mail