Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15004769340336326695 81 tdtd the Conjurer (level 4, -5/25 HPs) Began as a Deep Elf Conjurer on Dec 26, 2025. Killed from afar by Ijyb (7 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:05 (1874 turns). tdtd the Conjurer (Deep Elf Conjurer) Turns: 1874, Time: 00:03:06 Health: -5/25 AC: 2 Str: 6 XL: 4 Next: 19% Magic: 6/11 EV: 12 Int: 23 God: Gold: 131 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Missiles m - 8 poisoned darts Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery k - a +6 ring of strength Scrolls e - a scroll of amnesia Potions b - a potion of magic c - a potion of resistance g - 4 potions of heal wounds i - a potion of curing {unknown} j - 2 potions of lignification {unknown} l - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Shops: D:1 ? D:2 * Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bat closely misses you. Ijyb zaps a wand. The puff of flame misses you. A dart slug comes into view. Found a club. There is a stone staircase leading up here. Unknown command. The bat barely misses you. The orc throws a boomerang. The boomerang barely misses you. The orc hits you with a +0 hand axe. Ijyb misses you. You climb upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (100% to hit) The magic dart hits the orc! You kill the orc! The bat hits you. Ijyb closely misses you. The bat barely misses you. You see here a +0 hand axe. Ijyb zaps a wand. The puff of flame hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of flame (74% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) The bat hits you. The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the bat. You kill the bat! Ijyb zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. Ijyb zaps a wand. The puff of flame hits you! You die... Ijyb screams, "Time for next experiment!" #.# #.# ####.########.########### #....#......#............ #.##.#.####.#.########### #.##.#.# #.#.# #.###### #.##.#.# #.#.# #....... #########.##.#.# #.#.# #.###### ..........÷..>>####.#.####.#..... #########.##.#†g@........<....... #.....# #.##.#.###########.###### #.....###.##.................# # '.....+....................#.# # #.....###.#.....##.........#.# # ..........#.#...##.#######.#.# # ########..#.#...##'#.....#.#.# # # #..#.####......##.#.#.# # # #..#.# #......##.#.#.# # You could see Ijyb. Vanquished Creatures 3 adders (D:2) 4 dart slugs 5 endoplasms 4 hobgoblins (D:1) 4 jackals (D:2) An orc (D:2) 4 quokkas 5 ball pythons (D:1) 5 bats 5 frilled lizards (D:1) 7 goblins 3 kobolds 5 rats (D:1) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 158 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 247 | D:1 | Learned a level 2 spell: Searing Ray 313 | D:1 | Found Yjapp's Magic Scroll Shoppe. 455 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/9 1192 | D:2 | Found Xorghaoces's General Store. 1206 | D:2 | Reached skill level 1 in Fighting 1206 | D:2 | Reached skill level 5 in Conjurations 1592 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/11 1798 | D:3 | Noticed Ijyb 1798 | D:3 | Found a blossoming altar of Fedhas. 1874 | D:2 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, serial_shops, shop, minmay_tromino_i2 D:2: cheibrodos_old_hovel, layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains D:3: layout_rooms, mainiacjoe_overflow_boulevard, basic_ecumenical_altar, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Fighting | 1 | 1.2 Conjurations | 5 | 5.2 Stealth | | 2.4 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 91 | 14 || 105 Searing Ray | | 3 || 3 Use: Scroll | 4 | 2 || 6 Armour: Robe | 12 | 9 || 21 Dodge: Dodged | 7 | 7 || 14