Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2758285239184217244 2801 tdtd the Conjurer (level 9, -16/75 HPs) Began as a Demigod Conjurer on Feb 21, 2026. Demolished by an orc knight ... wielding a +0 glaive (22 damage) ... in a bailey. The game lasted 00:10:37 (7520 turns). tdtd the Conjurer (Demigod Conjurer) Turns: 7520, Time: 00:10:37 Health: -16/75 AC: 3 Str: 11 XL: 9 Next: 20% Magic: 19/28 EV: 13 Int: 31 God: Gold: 1417 SH: 0 Dex: 16 Spells: 9/16 levels left rFire + + . (33%) c - +1 spear (drain) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec + (33%) i - scarf "Yvash" {rC+ rF+, *Silence rElec Regen+ Int+4} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - ring of magical power HPRegen 1.12/turn g - ring of protection from fire MPRegen 0.21/turn %: no passive effects @: studying Unarmed Combat A: high MP 1, forlorn, divine attributes, agile 1, efficient metabolism a: no special abilities You were in a bailey. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Ossuary and Bailey. You collected 1417 gold pieces. Inventory: Hand Weapons c - a +1 spear of draining (weapon) Armour a - a +1 robe (worn) e - a +0 ring mail f - a +0 leather armour h - an orb of energy i - the scarf "Yvash" (worn) {rC+ rF+, *Silence rElec Regen+ Int+4} (You acquired it in an ossuary) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). k - a +0 kite shield Jewellery d - a ring of magical power (worn) g - a ring of protection from fire (worn) j - an amulet of guardian spirit Talismans b - a sanguine talisman Wands b - a wand of quicksilver (7) Scrolls T - a scroll of torment p - a scroll of poison t - 4 scrolls of teleportation a - a scroll of enchant armour w - 2 scrolls of enchant weapon S - a scroll of silence f - a scroll of fear Potions g - a potion of magic L - 2 potions of lignification j - a potion of berserk rage {unknown} f - a potion of moonshine M - 2 potions of mutation h - 2 potions of haste n - 6 potions of curing {unknown} m - a potion of might Skills: * Level 6.2 Fighting + Level 4.9 Dodging + Level 5.1 Stealth + Level 4.3 Spellcasting * Level 7.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Kinetic Grapnel Frge 24% 1d4 6% 1 Sandblast Erth 12% 2d6 6% 1 Mephitic Cloud Conj/Alch/Air 22% N/A 6% 3 Lesser Beckoning Tloc 12% N/A 9% 2 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 13% 4 Launch Clockwork Bee Frge 6% N/A 17% 3 Sigil of Binding Hex 6% N/A 17% 3 Vampiric Draining Necr 6% 2d6 17% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 17% 3 Airstrike Air 3% 2d(1-17) 50% 4 Dispel Undead Necr 6% 3d8 50% 4 Freezing Cloud Conj/Ice/Air 11% 6-21 52% 5 Curse of Agony Necr 6% N/A 85% 5 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:5 Ossuary (visited) Bailey (1/1) The Realm of Zot is guarded by orbs of fire. Shops: D:3 ( Annotations: D:4 1 transporter Bailey 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are agile. (Dex +4, Str/Int -1) Your metabolism doubles the duration of potion status effects. Message History The searing ray hits the orc warrior! The orc warrior is moderately wounded. The orc knight shouts! The orc warrior barely misses you. The orc knight roars a battlecry! The orcs go into a battle-frenzy! The searing ray misses the orc warrior. The searing ray hits the orc warrior but does no damage. You finish channelling your searing ray. The orc warrior closely misses you. x2 The orc warrior hits you from afar with a +0 halberd!! There is a large open door here. The orc leaves your sight. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 halberd and wearing a +0 plate armour (almost dead, strong, 83% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior hits you from afar with a +0 halberd. The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior no longer looks unusually strong. The orc warrior hits you from afar with a +0 halberd! The searing ray hits the orc warrior. You kill the orc warrior! The orc knight hits you from afar with a +0 glaive!! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc no longer looks unusually strong. The orc warrior no longer looks unusually strong. The orc knight attacks as it pursues you! The orc knight hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * The orc knight attacks as it pursues you! The orc knight hits you from afar with a +0 glaive!! You die... #####.$#..♣≈≈≈≈..♣.## ).o....#...≈≈≈≈.....### o.#o..##.♣.≈≈≈≈..♣....♣♣♣ # ##o.#....≈≈≈≈.........♣♣ #ß.#.).######.........♣ #..#....)).........∩..♣ #..'.)...)............♣ #..'......o...........♣ #..#...oo..o.@.....∩..♣ #ß.#...######.........♣ #..#....≈≈≈≈..♣......♣♣ ...##...≈≈≈≈).♣♣...♣♣♣ .....#...≈≈≈≈.....### ####. #..≈≈≈≈≈..#### ##..≈≈≈≈)..# ♣..≈≈≈≈≈..♣# ♣.≈≈≈≈≈..♣♣ You could see an orc knight, 2 orc warriors and an orc. Vanquished Creatures Sigmund (D:2) 2 steam dragons (D:6) 2 water moccasins (D:5) A kobold geomancer (D:6) 4 orc warriors 2 ice beasts (D:4) An ogre (D:5) 2 centaurs (D:4) A phantom (D:6) A weeping skull (Ossuary) A gnoll sergeant (D:7) A scorpion (D:4) 3 bombardier beetles A jelly (D:6) An orc priest (D:6) 3 hounds 2 clockroaches A sleepcap (D:5) 9 water moccasin zombies (Ossuary) 3 iguanas Natasha (thrice) (D:2) An orc wizard (D:6) A crocodile zombie (Ossuary) A bullfrog simulacrum (Ossuary) A spectral scorpion (Ossuary) 2 mummies (Ossuary) 5 gnolls 6 adders A shadow imp (D:3) A white imp (D:6) 2 ufetubi (D:4) 4 adder zombies (Ossuary) 8 gnoll zombies (Ossuary) 21 orcs 3 ribbon worms 4 endoplasms 7 hobgoblins 2 jackals (D:4) 2 quokkas 4 ball pythons A bat (D:1) 4 frilled lizards 11 goblins 6 jackal zombies 3 kobolds 2 orc zombies (Ossuary) 8 rats A ribbon worm zombie (D:4) 157 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 528 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/7 716 | D:1 | Reached skill level 1 in Fighting 1006 | D:1 | Learned a level 2 spell: Searing Ray 1035 | D:2 | Encountered Sigmund 1065 | D:1 | Reached XP level 3. HP: 25/28 MP: 1/8 1200 | D:2 | Killed Sigmund 1201 | D:2 | Reached skill level 4 in Conjurations 1201 | D:2 | Reached XP level 4. HP: 27/37 MP: 0/10 1201 | D:2 | Reached XP level 5. HP: 30/42 MP: 0/11 1649 | D:2 | Encountered Natasha 1653 | D:2 | Killed Natasha 1865 | D:2 | Encountered Natasha 1881 | D:2 | Killed Natasha 1896 | D:2 | Encountered Natasha 1900 | D:2 | Killed Natasha 1959 | D:3 | Found Liem's Antique Weapon Shop. 2183 | D:3 | Reached XP level 6. HP: 50/50 MP: 12/12 3066 | D:3 | Identified a scroll of acquirement 3066 | D:3 | Acquired 981 gold pieces 3386 | D:4 | Found a sand-covered staircase. 3417 | Ossuary | Entered an ossuary 3502 | Ossuary | Reached skill level 5 in Conjurations 3789 | Ossuary | Reached XP level 7. HP: 57/57 MP: 13/14 4094 | Ossuary | Acquired the scarf "Yvash" {rC+ rF+, *Silence rElec Regen+ | Int+4} 4492 | D:4 | Found a transporter. 4504 | D:4 | Reached skill level 6 in Conjurations 4567 | D:4 | Reached XP level 8. HP: 46/67 MP: 16/16 4998 | D:4 | Identified the +1 cloak of Tienkeck {rElec rF+ Will+ Str+3} 5033 | D:5 | Entered Level 5 of the Dungeon 5055 | D:5 | Found a staircase to the Ecumenical Temple. 5056 | D:5 | Found a statue of an orb of fire. 5059 | D:5 | Found a statue of an orb of fire. 5245 | D:5 | Reached skill level 5 in Fighting 5386 | D:5 | Learned a level 4 spell: Fulminant Prism 6242 | D:6 | Identified the inkwell talisman of Beyond {rF+ rCorr MP-4} 6488 | D:6 | Encountered an angel 6666 | D:6 | Reached skill level 7 in Conjurations 6716 | D:6 | Reached XP level 9. HP: 49/75 MP: 18/18 6788 | D:6 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 6788 | D:6 | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 6931 | D:7 | Reached skill level 5 in Stealth 7047 | D:7 | Found a flagged portal. 7056 | Bailey | Entered a bailey 7499 | Bailey | Encountered an orc knight 7520 | Bailey | Demolished by an orc knight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms, shapermc_ecumenical_altar_flowoftime D:2: layout_rooms, uniq_natasha, uniq_sigmund D:3: layout_rooms, vehumet_crystals, serial_shops, nicolae_shop_swords_in_saltire, guppyfry_early_orc_mine D:4: layout_basic, nicolae_overflow_prove_your_dedication, enter_ossuary_3, minmay_manual_mares D:5: layout_loops_ring, nicolae_hepliaklqana_antique_land, minmay_temple_entry_crystal_x D:6: layout_loops_ring, zin_angel, nicolae_overflow_four_foyers_diagonal D:7: layout_loops_ring, enter_bailey_3, minmay_shattered_shrine, uniq_crazy_yiuf_cottage, uniq_duvessa Bailey: bailey_polearm_elven_captive_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 6 | 6.2 Dodging | 2 3 4 | 4.9 Stealth | 2 3 4 5 | 5.1 Spellcasting | 2 3 4 | 4.3 Conjurations | 4 5 6 7 | 7.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 6 | | 2 || 8 Melee: Unarmed | 2 | | || 2 Spear | 4 | | 2 || 6 Cast: Magic Dart | 52 | 108 | 101 || 261 Searing Ray | 1 | 16 | 43 || 60 Drink: Haste | | | 1 || 1 Might | | | 1 || 1 Moonshine | | | 1 || 1 Mutation | | | 1 || 1 Read: Teleportation | 1 | | || 1 Fear | 1 | | || 1 Enchant weapon | 1 | | || 1 Enchant armour | 1 | | || 1 Silence | 1 | | || 1 Torment | | 1 | || 1 Fog | | 1 | || 1 Amnesia | | 1 | || 1 Acquirement | | 1 | 1 || 2 Identify | | 1 | || 1 Blinking | | 1 | || 1 Poison | | 1 | || 1 Brand weapon | | | 1 || 1 Armour: Robe | 14 | 47 | 75 || 136 Dodge: Dodged | 8 | 30 | 68 || 106