tdtd Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (2, 6, D:1) a +0 dagger (13, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (28, 23, D:1) a staff of air (29, -9, D:1) a ball python skeleton (43, 37, D:1) a +0 chain mail (48, -4, D:1) a rat skeleton (50, -12, D:1) a +0 dagger (50, 32, D:1) a +0 dagger (54, 19, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka skeleton (0, 9, D:2) a +0 dagger (0, 17, D:2) a +0 rapier (4, 17, D:2) a ball python skeleton (6, 17, D:2) a ball python skeleton (9, 0, D:2) a staff of alchemy (9, 6, D:2) a frilled lizard corpse (skeletalised by now) (10, 10, D:2) an adder skeleton (12, 2, D:2) a ball python corpse (skeletalised by now) (13, -3, D:2) an adder skeleton (14, -21, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, 0, D:2) a frilled lizard skeleton (14, 37, D:2) a +0 robe (15, 27, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (15, 29, D:2) a +0 whip a kobold corpse (skeletalised by now) (15, 34, D:2) a +0 dagger a kobold corpse (skeletalised by now) (15, 35, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (17, 35, D:2) the felid corpse of Natasha (skeletalised by now) (18, 35, D:2) a +0 club a kobold corpse (skeletalised by now) (19, 24, D:2) a +0 dagger (21, 18, D:2) a hobgoblin corpse (skeletalised by now) (23, 4, D:2) a +0 club (32, -8, D:2) a +0 short sword 4 stones (33, 16, D:2) a hobgoblin corpse (skeletalised by now) (35, -4, D:2) a +0 mace (36, -2, D:2) a +0 leather armour (39, -11, D:2) a bat skeleton (39, -4, D:2) a +0 leather armour (44, -11, D:2) a frilled lizard skeleton (46, 16, D:2) a parchment of Vhi's Electric Charge (48, 14, D:2) a +0 dagger a goblin skeleton (52, 6, D:2) a staff of air Level 3 of the Dungeon (19, 38, D:3) a +0 club (20, 15, D:3) a +0 dagger the goblin corpse of Ijyb (skeletalised by now) (25, 37, D:3) a frilled lizard corpse (skeletalised by now) (26, 15, D:3) a +0 short sword (27, 32, D:3) an adder corpse (skeletalised by now) (33, 20, D:3) a +0 dagger 3 stones an iguana skeleton (34, 20, D:3) a bat skeleton (37, 41, D:3) a +0 trident (39, 54, D:3) a +0 flail (46, 53, D:3) a +0 short sword (53, 24, D:3) a +0 robe (56, 28, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (56, 29, D:3) a +0 dagger a +0 robe a +0 falchion an adder corpse (skeletalised by now) (59, 39, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Huinibob's Distillery a potion of haste (130 gold) a potion of might (unknown) (52 gold) a potion of lignification (39 gold) a potion of might (unknown) (52 gold) a potion of attraction (unknown) (39 gold) a potion of curing (39 gold) a potion of heal wounds (104 gold) 2 potions of mutation (208 gold) a potion of heal wounds (104 gold) [Shop] Gozag's Platinum Reserve the +2 dagger of the Lobster {devious, rC+ rN+ Str-2} (2600 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. the granite talisman "Licaats" {Rampage Will- Str-5 Slay+5} (8700 gold) [granite talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will-: It decreases your willpower. Str-5: It affects your strength (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Suss" {rElec EV+5 Int-4 SInv} (4580 gold) [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. the +0 leather armour "Veuv" {rN+++ MP+6 Str-2 Dex-5} (2790 gold) rN+++: It renders you almost immune to negative energy. MP+6: It affects your magic capacity (+6). Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the ring "Jiqu" {rElec rF+ rCorr Str+4 Int-5} (3890 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). the +0 leather armour of the Orb Guardian {Int+2} (1320 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 ring mail of the Knight of Swords {MP+6 Str+5} (3410 gold) MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). It cannot be enchanted further. the ring of Linearity {*Corrode rElec Will+ Dex+6 SInv} (5020 gold) [ring of willpower] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the +2 robe "Anwotaba" {rF+ Archmagi} (3890 gold) rF+: It protects you from fire. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the ring of Ytyx {rF+ rC+ Int+6} (5700 gold) [ring of intelligence] rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). the quill talisman "Ackot" {Str+2 Dex+4} (3800 gold) [quill talisman] Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). the +1 robe of Infinity {Fly rPois Regen+ Dex-3} (1290 gold) Fly: It grants you flight. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +4 dagger of Debt {devious, rElec Will+ Str+6 Int-5} (4370 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the fortress talisman of the Pit {rPois rC+ rN+ Str-3} (4950 gold) [fortress talisman] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). the hive talisman "Houghev" {Int+2} (7800 gold) [hive talisman] Int+2: It affects your intelligence (+2). the ring of Lujopryr {Str+6 Int+3 Dex-2 Slay+4} (5770 gold) [ring of slaying] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Pukeidam" {rF+ AC+4 Int+3} (5630 gold) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the +4 kite shield "Nilirphafil" {rN+ Stlth+} (4100 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the cold staff of Voeluc {rC+ Dex+6 Stlth+ Ice} (4740 gold) [staff of cold] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. the +10 hand axe of Mourning {spect, rC++ SInv} (8620 gold) rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:4) a +0 leather armour (11, -4, D:4) a +0 dagger a goblin corpse (skeletalised by now) (11, 7, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (12, 8, D:4) a +0 short sword a +0 chain mail the elf corpse of Duvessa (skeletalised by now) (24, -9, D:4) a +0 spear (37, -20, D:4) a +0 short sword 2 stones a kobold corpse (55, -9, D:4) 6 gold pieces a +0 short sword a +0 ring mail an amulet of chemistry