tdtd Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -1, D:1) a +0 robe (2, 2, D:1) a rat corpse (skeletalised by now) (4, -2, D:1) a +0 robe (6, -5, D:1) a rat corpse (skeletalised by now) (9, -10, D:1) 6 poisoned darts (13, -8, D:1) a +0 leather armour (13, -3, D:1) a +0 whip 2 stones a kobold skeleton (14, 23, D:1) a hobgoblin corpse (skeletalised by now) (16, 31, D:1) a +0 mace (17, 26, D:1) a +0 short sword (18, 3, D:1) a +0 short sword a jackal skeleton a jackal skeleton (23, 5, D:1) a +0 dagger (24, -10, D:1) a staff of conjuration (25, 11, D:1) a +0 club (26, -8, D:1) a +0 club a kobold skeleton (28, -2, D:1) a +0 dagger (33, 29, D:1) 2 poisoned darts (37, 25, D:1) a rat skeleton (41, 22, D:1) a +0 short sword 2 stones a kobold skeleton (42, 18, D:1) a +0 dagger a kobold skeleton (50, 21, D:1) a ball python skeleton (51, 0, D:1) a bat skeleton (52, -8, D:1) a +0 ring mail (52, 22, D:1) a hobgoblin skeleton (54, 20, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -2, D:2) a +0 chain mail (8, 22, D:2) a +2 dagger of protection (16, 3, D:2) a +0 hand axe (22, 7, D:2) a +0 robe (23, 2, D:2) a rat skeleton (27, 14, D:2) a bat skeleton (32, 25, D:2) a +0 club 4 stones a kobold skeleton (34, 11, D:2) an adder skeleton (41, -4, D:2) a hobgoblin corpse (skeletalised by now) (41, 24, D:2) a frilled lizard skeleton (41, 33, D:2) a +0 mace (42, -4, D:2) a scroll of blinking (46, -11, D:2) a staff of fire (48, 1, D:2) a +0 dagger a goblin skeleton (49, 1, D:2) a hobgoblin skeleton (52, 3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 potions of curing (0, 17, D:3) 5 gold pieces a +0 dagger (2, 20, D:3) 7 gold pieces (3, 19, D:3) 9 gold pieces (4, 18, D:3) 5 gold pieces (4, 19, D:3) 8 gold pieces (13, -2, D:3) the +1 robe of Obige {Rampage rPois Slay+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (29, 2, D:3) a +0 quarterstaff (34, 30, D:3) a +0 leather armour (35, 16, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (5, -9, D:4) 14 gold pieces (10, -15, D:4) a +0 club (17, -15, D:4) a +0 flail (19, -34, D:4) a +0 club (20, -23, D:4) a +0 whip (33, -22, D:4) a +0 flail of concussion a +0 ring mail the Ecumenical Temple