Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10236415449069328692 212 tdtd the Conjurer (level 5, -2/38 HPs) Began as a Demigod Conjurer on Mar 27, 2026. Slain by a gnoll bouda ... wielding a +0 whip (4 damage) ... on level 4 of the Dungeon. The game lasted 00:06:12 (4377 turns). tdtd the Conjurer (Demigod Conjurer) Turns: 4377, Time: 00:06:13 Health: -2/38 AC: 3 Str: 8 XL: 5 Next: 31% Magic: 7/12 EV: 12 Int: 20 God: Gold: 177 SH: 0 Dex: 20 Spells: 6/9 levels left rFire . . . (100%) b - +0 great sword rCold . . . (100%) [offhand occupied] rNeg + . . (50%) d - +0 leather armour of Toimnin {Fly rN+ Dex+4} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of slaying HPRegen 0.26/turn f - ring of poison resistance MPRegen 0.13/turn %: no passive effects @: weakened, flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons b - a +0 great sword (weapon) Armour a - a +1 robe d - the +0 leather armour of Toimnin (worn) {Fly rN+ Dex+4} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Jewellery c - a ring of protection from fire e - a +4 ring of slaying (worn) f - a ring of poison resistance (worn) Scrolls p - a scroll of poison i - 2 scrolls of identify a - 2 scrolls of enchant armour t - a scroll of teleportation Potions d - a potion of moonshine c - a potion of curing Skills: + Level 3.0 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 8% 1 Slow Hex 8% N/A 22% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 32% 2 Jinxbite Hex 4% 2d2 32% 2 Swiftness Air 2% N/A 54% 3 Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 58% 4 Animate Dead Necr 2% N/A 91% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll bouda completely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. You finish channelling your searing ray. The gnoll bouda hits you with a +0 whip! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll bouda closely misses you. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll bouda closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll bouda closely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda misses you. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll bouda hits you with a +0 whip. You die... #.# #.# #.. #.# #.# #.# #.# #.# #@# #j### ## #))..# .# # ...##.# # .#.# #..# #.#.#.#.# ...# #.#....# ##.####.j....#### #..))..j<....... #######.....#### You could see a gnoll bouda. Vanquished Creatures 6 gnolls (D:4) 9 adders A dart slug (D:3) An orc (D:3) 2 ribbon worms 14 endoplasms 8 hobgoblins 2 jackals (D:3) 3 quokkas 16 ball pythons 6 bats 2 frilled lizards 2 goblins 10 kobolds 5 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 413 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/7 822 | D:1 | Reached skill level 4 in Conjurations 1647 | D:2 | Reached XP level 3. HP: 5/26 MP: 0/8 1777 | D:2 | Learned a level 2 spell: Searing Ray 2824 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/10 3177 | D:3 | Identified the +0 leather armour of Toimnin {Fly rN+ Dex+4} 4126 | D:4 | Reached skill level 5 in Conjurations 4126 | D:4 | Reached XP level 5. HP: 38/38 MP: 7/11 4377 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, shapermc_ecumenical_altar_petra, minmay_liquid_box, kennysheep_another_room, minivault_23, serial_park_square3 [serial_park_minivault_5x5_1], amethyst_killhole D:2: layout_basic D:3: layout_basic, minmay_misc_feat_columns, chequers_serial_rivers_room_a, kennysheep_generic_room_10, chequers_serial_rivers_micro_a, eino_tiny_chamber, minmay_shallow_snake_nest D:4: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.0 Spellcasting | 2 | 2.8 Conjurations | 4 5 | 5.2 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | || 21 Melee: Great sword | 18 | || 18 Unarmed | 3 | || 3 Cast: Magic Dart | 106 | 50 || 156 Searing Ray | 1 | 12 || 13 Drink: Magic | | 1 || 1 Read: Identify | 2 | 1 || 3 Immolation | 1 | || 1 Vulnerability | 1 | || 1 Poison | 1 | || 1 Enchant armour | | 1 || 1 Armour: Robe | 28 | || 28 Leather armour | | 18 || 18 Dodge: Dodged | 28 | 14 || 42