tdtd Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -20, D:1) a +0 robe (4, -2, D:1) a hobgoblin corpse (skeletalised by now) (15, 4, D:1) a +0 chain mail (17, -20, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (18, -14, D:1) a ball python corpse (skeletalised by now) (22, 24, D:1) a +0 short sword a kobold corpse (skeletalised by now) (25, 29, D:1) a hobgoblin corpse (skeletalised by now) (26, 9, D:1) a +0 dagger a kobold skeleton (31, 27, D:1) a staff of fire (35, -4, D:1) a +0 dagger a goblin skeleton (43, -11, D:1) a bat skeleton (43, -2, D:1) a goblin skeleton (49, 8, D:1) a +0 robe (52, 22, D:1) a frilled lizard skeleton Level 2 of the Dungeon (3, -37, D:2) a hobgoblin corpse (skeletalised by now) (9, -18, D:2) a +0 dagger (13, -21, D:2) a +0 short sword (13, -17, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (15, -18, D:2) a +0 club (16, -40, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -41, D:2) an adder corpse (skeletalised by now) (21, -23, D:2) a +1 pair of boots (30, -9, D:2) a +0 leather armour a bat skeleton (33, -25, D:2) a +0 dagger (33, -12, D:2) a +2 short sword of flaming a kobold skeleton (34, -21, D:2) an adder skeleton (36, -27, D:2) a +0 robe Level 3 of the Dungeon (9, 17, D:3) the +3 quarterstaff "Plog" {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (16, 16, D:3) 2 poisoned darts a +2 vampiric whip (20, -11, D:3) a rat skeleton (20, 2, D:3) a +0 dagger a goblin skeleton (23, -3, D:3) a rat skeleton (33, -1, D:3) a bat skeleton (34, -6, D:3) a +0 robe a +0 dagger an orc skeleton (34, 10, D:3) a +0 dagger (35, -7, D:3) a +0 dagger (36, -7, D:3) a +0 leather armour a +0 club (39, -7, D:3) a quokka skeleton (39, 21, D:3) an inkwell talisman (42, 8, D:3) a +0 club a goblin corpse (skeletalised by now) (44, 25, D:3) the +11 dagger of Oklot {antimagic, *Slow rF+ Int+4 Dex+2} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (45, 27, D:3) a +0 sling a +0 dagger Level 4 of the Dungeon (4, 8, D:4) a +0 leather armour (6, 8, D:4) a +0 sling (14, 0, D:4) a +0 short sword 5 stones (15, -1, D:4) a +0 dagger 4 stones (17, 9, D:4) a spore talisman (20, 16, D:4) a +2 dagger of holy wrath a +0 sling (21, -19, D:4) a +0 falchion a +0 ring mail a +0 hand axe a +0 trident (23, -19, D:4) a +0 war axe (29, -4, D:4) a +0 rapier (39, 11, D:4) a +0 flail (49, -13, D:4) a +0 dagger (67, 3, D:4) an inkwell talisman Level 5 of the Dungeon (9, 4, D:5) a +0 ring mail a +0 mace a +0 ring mail a +0 club (9, 5, D:5) a +0 short sword a +0 dagger (10, 4, D:5) a +0 leather armour a +0 mace