Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11139649299208500628 (custom seed) 15 tdtd the Shield-Bearer (level 2, 24/24 HPs) Began as a Formicid Fighter on Apr 18, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (838 turns). tdtd the Shield-Bearer (Formicid Fighter) Turns: 838, Time: 00:01:22 Health: 24/24 AC: 6 Str: 20 XL: 2 Next: 65% Magic: 2/2 EV: 8 Int: 7 God: Gold: 516 SH: 4 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth d - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 516 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) e - the +10 tower shield of Ignorance {rN+ Int-4} (You acquired it on level 1 of the Dungeon) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. g - a +0 plate armour Jewellery d - a ring of resist corrosion (worn) f - the ring of Calotz {Fly rElec Will+ Stlth+} (You acquired it on level 1 of the Dungeon) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Potions m - 2 potions of might d - a potion of attraction {unknown} f - 2 potions of enlightenment {unknown} Skills: - Level 3.2 Fighting + Level 3.0 Polearms - Level 3.2 Armour - Level 4.0 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 86% 1 Magic Dart Conj 0% 1d3 86% 1 Jinxbite Hex 0% 2d2 94% 2 Flame Wave Conj/Fire 0% 2d4 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Moving in this stuff is going to be slow. You sense a monster nearby. You encounter a goblin. It is wielding a +0 club. Found a parchment of Magic Dart. The goblin shouts! A goblin is nearby! You reach to attack! You closely miss the goblin. The goblin closely misses you. You puncture the goblin! You kill the goblin! No target in view! No target in view! You pick up a parchment of Magic Dart and begin reading... You add the spell Magic Dart to your library. You pick up a parchment of Flame Wave and begin reading... You add the spell Flame Wave to your library. Found a stone staircase leading down. There is a stone staircase leading down here. You see here a rat skeleton. You see here a bat skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You see here a bat skeleton. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You aren't carrying any scrolls. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......# #..........# ....##.####.##.#...#.# ~~~..................# ~~~.~~~.~P.~.~....~..# ≈~PP≈.≈~~≈~~≈≈.~~.#### ≈≈~~~≈≈≈≈≈≈≈≈~~PP≈≈≈#### ≈≈≈~~~~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ~≈.~.~~~.~P≈≈≈≈≈≈≈≈≈≈≈≈# ~~~......~~~P~~.@####### ....###...............# ##.## #..#............# .#.#####.#.############ #........#.# ÷..#######.# ...#######.# ...........# ...######### There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 109 | D:1 | Reached XP level 2. HP: 13/24 MP: 2/2 414 | D:1 | Identified 3 scrolls of acquirement 414 | D:1 | Acquired the +10 tower shield of Ignorance {rN+ Int-4} 416 | D:1 | Acquired the ring of Calotz {Fly rElec Will+ Stlth+} 418 | D:1 | Acquired 496 gold pieces 838 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, st_stairs_6, chequers_big_river Skill XL: | 1 2 | ---------------+-------+----- Polearms | 3 | 3.0 Fighting | | 3.2 Armour | | 3.2 Shields | | 4.0 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Trident || 41 Read: Acquirement || 3 Blinking || 1 Armour: Scale mail || 27 Dodge: Dodged || 7