Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1143849244266865927 (custom seed) 44 tdtd the Poker (level 3, 0/26 (27) HPs) Began as a Merfolk Gladiator on Apr 23, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:46 (1291 turns). tdtd the Poker (Merfolk Gladiator) Turns: 1291, Time: 00:01:47 HP: 0/26 (27) AC: 5 Str: 16 XL: 3 Next: 62% MP: 3/3 EV: 12 Int: 7 God: Gold: 80 SH: 0 Dex: 15 Spells: 2/2 levels left rFire + . . (50%) f - +2 halberd (heavy) rCold + + . (33%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois + (33%) c - +0 helmet rElec + (33%) (no cloak) rCorr + (50%) g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -7), resistant, lightly drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 trident f - a +2 heavy halberd (weapon) j - the +5 sling "Jyminont" {drain, Dex+3} (You took it off a goblin on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Missiles d - 4 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 pair of gloves (worn) i - a +0 ring mail Jewellery h - a ring of protection from cold (worn) Scrolls f - a scroll of fear I - a scroll of immolation a - a scroll of enchant armour i - a scroll of identify Potions j - a potion of mutation {unknown} Skills: - Level 2.1 Fighting + Level 6.6 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 0% N/A 86% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History An adder is nearby! You reach to attack! The helpless adder fails to defend itself. You slash the adder! The adder is severely wounded. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. The adder is severely wounded. You feel very sick. The adder bites you but does no damage. The adder misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the adder. The adder is severely wounded. You feel very sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. The adder bites you but does no damage. The adder barely misses you. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of brilliance. You feel clever all of a sudden. You die... ..........#.....# #.#...... .......†..#.....####.#...... ............................ ................###......... ...........###### #........÷ ...........# #......... +###.......# #......... #.......#### #....[.... #.......@S.# #......... #####.####.# #......... #.. # ########## ## You could see an adder. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:2) A ribbon worm (D:2) 3 endoplasms 2 hobgoblins 2 quokkas 2 ball pythons (D:1) 8 bats 2 frilled lizards (D:1) 6 goblins 2 kobolds (D:1) 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tdtd the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 32 | D:1 | Found a faded altar of an unknown god. 138 | D:1 | Reached skill level 5 in Polearms 138 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 412 | D:1 | Reached skill level 6 in Polearms 412 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 1060 | D:2 | Identified the +5 sling "Jyminont" {drain, Dex+3} 1291 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, minmay_tetromino_s2 D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_c Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 6 | 6.6 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 84 Melee: Halberd || 84 Drink: Brilliance || 1 Resistance || 1 Read: Identify || 1 Fear || 1 Immolation || 1 Stab: Sleeping || 5 Armour: Leather armour || 49 Dodge: Dodged || 52