Seeded DCSS version 0.32-a0-1308-g275cc6b170 (webtiles) character file. Game seed: 8767564014986028823 (custom seed) 0 tempest the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on May 26, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (48 turns). tempest the Apothecary (Octopode Alchemist) Turns: 48, Time: 00:00:35 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 17 God: Gold: 14 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} d - a scroll of fog {unknown} Potions a - a potion of magic c - a potion of enlightenment {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, tempest the Octopode Alchemist. Game seed: 8767564014986028823 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You now have 14 gold pieces. b - a scroll labelled TYUQAA CERON c - a puce potion d - a scroll labelled QYZOSI UNEUXKU Found 6 stones. You see here 6 stones. An endoplasm comes into view. Unknown command. The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Unknown command. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Unknown command. You are too injured to fight recklessly! Unknown command. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... .# ## .. .. .##. ... .. #.#####.# #....J..# ######@# ##### ####..##..###...### #....(...##.......## #..#######.........# #..##...##....ß....# ###................# #########.......## ###...######...### ##.......## ###.#### You could see an endoplasm (poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 48 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Sting || 1 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 39 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 39 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts